The influence of sound effects on the perceived smoothness of rendered animations
APGV '05 Proceedings of the 2nd symposium on Applied perception in graphics and visualization
Auditory bias of visual attention for perceptually-guided selective rendering of animations
GRAPHITE '05 Proceedings of the 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Levels of realism: from virtual reality to real virtuality
Proceedings of the 24th Spring Conference on Computer Graphics
Real virtuality: a step change from virtual reality
Proceedings of the 25th Spring Conference on Computer Graphics
Investigation of the beat rate effect on frame rate for animated content
Proceedings of the 25th Spring Conference on Computer Graphics
Acoustic Rendering and Auditory–Visual Cross-Modal Perception and Interaction
Computer Graphics Forum
The Visual Computer: International Journal of Computer Graphics
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Itýs currently impossible, even on modern graphicshardware to compute high fidelity graphics of complexscenes in real time. As we are producing the graphicsfor human observers it may be possible to exploitlimitations of the human perceptual system to improvethe quality/rendering time ratio. When confronted withmultisensory input the human has to divide his/hercognitive resources between the different sensorystimuli. This paper presents an independent samplesexperiment on the influence of musical tempo andemotional suggestiveness of music on the perceptionmotion and time duration in a computer graphicsenvironment. The purpose of this work is to investigatewhether music would be a significant distractor,allowing us to render at a slower frame rate withoutany perceivable difference for the user. No overallmain effect of fast tempo/exciting music was revealed,while slow tempo/relaxing music resulted in longerduration estimations and slower perceived temporalrates.