A lighting model aiming at drive simulators

  • Authors:
  • Eihachiro Nakamae;Kazufumi Kaneda;Takashi Okamoto;Tomoyuki Nishita

  • Affiliations:
  • Hiroshima University, Saijo-cho, Higashi-hiroshima, 724 Japan;Hiroshima University, Saijo-cho, Higashi-hiroshima, 724 Japan;Hiroshima University, Saijo-cho, Higashi-hiroshima, 724 Japan;Fukuyama University, Higashimura-cho, Fukuyama, 729-02 Japan

  • Venue:
  • SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
  • Year:
  • 1990

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Abstract

Many techniques for rendering natural objects such as the sea, terrains, and trees have been developed; they are indispensable for flight simulators. In this paper, techniques for rendering road surfaces under various conditions are discussed. Rendering road surfaces is quite useful for the evaluation of driving safety, and it will play an important part in the development of drive simulators. Light sources with high intensity often disturb drivers especially under wet road surface conditions.This paper proposes two models, a reflection model for road surfaces taking into account weather conditions, and a model on streaks of light taking into account both refraction and diffraction of light. Some examples demonstrate the possibility of applications for drive simulators in the future.