A lighting model aiming at drive simulators
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Visual navigation of large environments using textured clusters
I3D '95 Proceedings of the 1995 symposium on Interactive 3D graphics
Realistic animation of liquids
Graphical Models and Image Processing
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Real-time fur over arbitrary surfaces
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
Realistic image synthesis using photon mapping
Realistic image synthesis using photon mapping
International Journal of Computer Vision
PG '01 Proceedings of the 9th Pacific Conference on Computer Graphics and Applications
Real-time cloud simulation and rendering
Real-time cloud simulation and rendering
ACM SIGGRAPH 2005 Papers
Photorealistic rendering of rain streaks
ACM SIGGRAPH 2006 Papers
Rendering falling rain and snow
SIGGRAPH '04 ACM SIGGRAPH 2004 Sketches
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
CVPR'03 Proceedings of the 2003 IEEE computer society conference on Computer vision and pattern recognition
Analysis of Rain and Snow in Frequency Space
International Journal of Computer Vision
Real-time open water environments with interacting objects
NPH'09 Proceedings of the Fifth Eurographics conference on Natural Phenomena
Technical Section: R4: Realistic rain rendering in realtime
Computers and Graphics
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Photorealistic rain greatly enhances the scenes of outdoor reality, with applications including computer games and motion pictures. Rain is a complex atmospheric natural phenomenon. It consists of numerous interacting visual effects. We present a comprehensive real-time system for the realistic rendering of rain effects in complex environments in real-time. Our system is intuitive, flexible and provides a high degree of artistic control for achieving the desired look. We describe a number of novel GPU-based algorithms for rendering the individual components of rain effects, such as a hybrid system of an image-space approach for rainfall and the particle-based effects for dripping raindrops and splashes; water surface simulation for ripples; animation and rendering of water droplets trickling down on transparent glass panes; view-dependent warped reflections and a number of additional effects. All our techniques respond dynamically and correctly to the environment lighting and viewpoint changes as well as the atmospheric illumination due to lightning. Our effects can be rendered at interactive rates on consumer graphics hardware and can be easily integrated into existing game and interactive application pipelines or offline rendering.