Rendering fur with three dimensional textures
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
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Proceedings of the 24th annual conference on Computer graphics and interactive techniques
An interactive fur modeling technique
Proceedings of the conference on Graphics interface '97
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Modeling, Animating, and Rendering Complex Scenes Using Volumetric Textures
IEEE Transactions on Visualization and Computer Graphics
Proceedings of the Eurographics Workshop on Rendering Techniques 2000
Virtual clothes, Hair and Skin for Beautiful Top Models
CGI '96 Proceedings of the 1996 Conference on Computer Graphics International
Hardware accelerated real time charcoal rendering
NPAR '02 Proceedings of the 2nd international symposium on Non-photorealistic animation and rendering
Image-based 3D photography using opacity hulls
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Interactive multiresolution hair modeling and editing
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
A lightwave 3D plug-in for modeling long hair on virtual humans
Proceedings of the 2nd international conference on Computer graphics, virtual Reality, visualisation and interaction in Africa
Opacity light fields: interactive rendering of surface light fields with view-dependent opacity
I3D '03 Proceedings of the 2003 symposium on Interactive 3D graphics
Rendering fake soft shadows with smoothies
EGRW '03 Proceedings of the 14th Eurographics workshop on Rendering
Adaptive Grouping and Subdivision for Simulating Hair Dynamics
PG '03 Proceedings of the 11th Pacific Conference on Computer Graphics and Applications
Hardware-determined feature edges
Proceedings of the 3rd international symposium on Non-photorealistic animation and rendering
ACM SIGGRAPH 2004 Papers
Interactive modeling of topologically complex geometric detail
ACM SIGGRAPH 2004 Papers
Lattice-Based Flow Field Modeling
IEEE Transactions on Visualization and Computer Graphics
Modelling and rendering techniques for African hairstyles
AFRIGRAPH '04 Proceedings of the 3rd international conference on Computer graphics, virtual reality, visualisation and interaction in Africa
Image Based Flow Visualization for Curved Surfaces
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
An Introductory Tour of Interactive Rendering
IEEE Computer Graphics and Applications
Interactive fur modeling based on hierarchical texture layers
Proceedings of the 2006 ACM international conference on Virtual reality continuum and its applications
Graphical Models - Special issue on PG2004
Modeling with multiresolution subdivision surfaces
ACM SIGGRAPH 2006 Courses
Realistic materials in computer graphics
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
User customizable real-time fur
ACM SIGGRAPH 2002 conference abstracts and applications
Mesh parameterization methods and their applications
Foundations and Trends® in Computer Graphics and Vision
Lapped solid textures: filling a model with anisotropic textures
ACM SIGGRAPH 2008 papers
Efficient traversal of mesh edges using adjacency primitives
ACM SIGGRAPH Asia 2008 papers
Mesh parameterization: theory and practice
ACM SIGGRAPH ASIA 2008 courses
Accelerated Algorithm for Silhouette Fur Generation Based on GPU
UAHCI '09 Proceedings of the 5th International on ConferenceUniversal Access in Human-Computer Interaction. Part II: Intelligent and Ubiquitous Interaction Environments
Rendering grass in real time with dynamic lighting
IEEE Computer Graphics and Applications - Special issue title on generating 3D building models a VR playground for teaching math
Proceedings of the 8th International Conference on Virtual Reality Continuum and its Applications in Industry
Hardware-accelerated real-time rendering for 3D Sumi-e painting
ICCSA'03 Proceedings of the 2003 international conference on Computational science and its applications: PartIII
Furry stylized texel-rendering in images and videos
ICICS'09 Proceedings of the 7th international conference on Information, communications and signal processing
Technical Section: Rendering fur directly into images
Computers and Graphics
Animated volume texture mapping for complex scene generation and editing
SG'10 Proceedings of the 10th international conference on Smart graphics
Acquiring shell textures from a single image for realistic fur rendering
ACM SIGGRAPH 2012 Posters
Artist-directable real-time rain rendering in city environments
NPH'06 Proceedings of the Second Eurographics conference on Natural Phenomena
Rendering forest scenes in real-time
EGSR'04 Proceedings of the Fifteenth Eurographics conference on Rendering Techniques
EGSR'04 Proceedings of the Fifteenth Eurographics conference on Rendering Techniques
Real-time, photo-realistic, physically based rendering of fine scale human skin structure
EGWR'01 Proceedings of the 12th Eurographics conference on Rendering
Texture and shape synthesis on surfaces
EGWR'01 Proceedings of the 12th Eurographics conference on Rendering
Reconstruction of volumetric surface textures for real-time rendering
EGSR'06 Proceedings of the 17th Eurographics conference on Rendering Techniques
A novel method for fast and high-quality rendering of hair
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Fur Shading and Modification based on Cone Step Mapping
Computer Graphics Forum
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