An Introductory Tour of Interactive Rendering

  • Authors:
  • Eric Haines

  • Affiliations:
  • Autodesk

  • Venue:
  • IEEE Computer Graphics and Applications
  • Year:
  • 2006

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Abstract

The past decade has seen major improvements—in both speed and quality—in the area of interactive rendering. The focus of this article is on the evolution of the consumer-level personal graphics processor, since this is now the standard platform for most researchers developing new algorithms in the field. Instead of a survey approach covering all topics, this article covers the basics and then provides a tour of some parts the field. The goals are a firm understanding of what newer graphics processors provide and a sense of how different algorithms are developed in response to these capabilities.