On the design of display processors
Communications of the ACM
Real-time fur over arbitrary surfaces
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
An efficient representation for irradiance environment maps
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Real-Time Rendering
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Photon mapping on programmable graphics hardware
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
UberFlow: a GPU-based particle engine
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
RPU: a programmable ray processing unit for realtime ray tracing
ACM SIGGRAPH 2005 Papers
A relational debugging engine for the graphics pipeline
ACM SIGGRAPH 2005 Papers
Rendering detailed outdoor ground surfaces on the GPU
SIGGRAPH '05 ACM SIGGRAPH 2005 Sketches
ACM SIGGRAPH 2006 Papers
Pangaea: a tightly-coupled IA32 heterogeneous chip multiprocessor
Proceedings of the 17th international conference on Parallel architectures and compilation techniques
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The past decade has seen major improvementsin both speed and qualityin the area of interactive rendering. The focus of this article is on the evolution of the consumer-level personal graphics processor, since this is now the standard platform for most researchers developing new algorithms in the field. Instead of a survey approach covering all topics, this article covers the basics and then provides a tour of some parts the field. The goals are a firm understanding of what newer graphics processors provide and a sense of how different algorithms are developed in response to these capabilities.