Nonobtuse triangulation of polygons
Discrete & Computational Geometry
A butterfly subdivision scheme for surface interpolation with tension control
ACM Transactions on Graphics (TOG)
Real-time fur over arbitrary surfaces
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
Modeling, Animating, and Rendering Complex Scenes Using Volumetric Textures
IEEE Transactions on Visualization and Computer Graphics
Proceedings of the Eurographics Workshop on Rendering Techniques 2000
Object Recognition from Local Scale-Invariant Features
ICCV '99 Proceedings of the International Conference on Computer Vision-Volume 2 - Volume 2
Distinctive Image Features from Scale-Invariant Keypoints
International Journal of Computer Vision
Image and video retexturing: Image, Colour and Illumination in Animation
Computer Animation and Virtual Worlds - CASA 2005
Interactive fur modeling based on hierarchical texture layers
Proceedings of the 2006 ACM international conference on Virtual reality continuum and its applications
Mesh-Guided Optimized Retexturing for Image and Video
IEEE Transactions on Visualization and Computer Graphics
Snakes, shapes, and gradient vector flow
IEEE Transactions on Image Processing
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We present a new method for adding furry effects for cartoon characters in images and videos. We synthesize furry stylized textures based on 3D texel structure. Given an image or a video as input, realistic fur texels are generated and mapped onto the region of interest(ROI) which is obtained using the Snake method. The 3D texels are rendered using Ray Marching algorithm on GPU for fast synthesizing the furry stylized textures. Specifically, fur texels of triangular prism shape are generated in order to be possibly mapped onto the traditional triangular mesh. Gaussian function is also introduced to provide parameters for users to control the fuzz degree. For the video applications, we use SIFT(Scale Invariant Feature Transform) algorithm to extract feature points and calculate the feature matching of the ROI along with the timeline. Experimental results show that the presented method is able to synthesize the furry stylized textures in the input image and generate dynamic fur in a video for better realistic rendering.