Animated volume texture mapping for complex scene generation and editing

  • Authors:
  • Rui Shen

  • Affiliations:
  • Department of Computing Science, University of Alberta, Edmonton, Alberta, Canada

  • Venue:
  • SG'10 Proceedings of the 10th international conference on Smart graphics
  • Year:
  • 2010

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Abstract

Volume texture techniques can generate fine-scale geometric details on a surface. Therefore, these techniques have been broadly applied to render complex scenes such as forests and fur. Previous researchers mainly focus on the resulting geometry from volume texture mapping and the parameters for mapping the textures need to be predefined. In this paper, we visualize the mapping process in an animated way. During the animated mapping process, the parameters of the textures can be adjusted by the user for different regions on the surface in real time. The visualization and the real-time feedback facilitate the editing of the volume textures. In addition, the concept of animated mapping may also be applied to generating scenes such as the growth of forests.