Rendering fur with three dimensional textures
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Real-time fur over arbitrary surfaces
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
Modeling, Animating, and Rendering Complex Scenes Using Volumetric Textures
IEEE Transactions on Visualization and Computer Graphics
Interactive modeling of topologically complex geometric detail
ACM SIGGRAPH 2004 Papers
ACM SIGGRAPH 2005 Papers
Hi-index | 0.00 |
Volume texture techniques can generate fine-scale geometric details on a surface. Therefore, these techniques have been broadly applied to render complex scenes such as forests and fur. Previous researchers mainly focus on the resulting geometry from volume texture mapping and the parameters for mapping the textures need to be predefined. In this paper, we visualize the mapping process in an animated way. During the animated mapping process, the parameters of the textures can be adjusted by the user for different regions on the surface in real time. The visualization and the real-time feedback facilitate the editing of the volume textures. In addition, the concept of animated mapping may also be applied to generating scenes such as the growth of forests.