Realistic, hardware-accelerated shading and lighting
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Real-time fur over arbitrary surfaces
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
Proceedings of the 8th International Conference on Virtual Reality Continuum and its Applications in Industry
Fur Shading and Modification based on Cone Step Mapping
Computer Graphics Forum
Hi-index | 0.00 |
Recent advances in real-time fur rendering have enabled the development of more realistic furry characters. In this sketch, we outline a number of advances to the shell and fin based fur rendering technique by Lengyel et al [2001] using the pixel and vertex shader capabilities of modern 3D hardware.