User customizable real-time fur

  • Authors:
  • John Isidoro;Jason L. Mitchell

  • Affiliations:
  • Boston University;ATI Research

  • Venue:
  • ACM SIGGRAPH 2002 conference abstracts and applications
  • Year:
  • 2002

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Abstract

Recent advances in real-time fur rendering have enabled the development of more realistic furry characters. In this sketch, we outline a number of advances to the shell and fin based fur rendering technique by Lengyel et al [2001] using the pixel and vertex shader capabilities of modern 3D hardware.