Physically-based glare effects for digital images
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
A model of visual adaptation for realistic image synthesis
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Recovering high dynamic range radiance maps from photographs
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Gradient domain high dynamic range compression
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Fast bilateral filtering for the display of high-dynamic-range images
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Photographic tone reproduction for digital images
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
A Visibility Matching Tone Reproduction Operator for High Dynamic Range Scenes
IEEE Transactions on Visualization and Computer Graphics
Parameter estimation for photographic tone reproduction
Journal of Graphics Tools
Proceedings of the Eurographics Workshop on Rendering Techniques 2000
ACM SIGGRAPH 2003 Papers
Interactive time-dependent tone mapping using programmable graphics hardware
EGRW '03 Proceedings of the 14th Eurographics workshop on Rendering
Adaptive Dynamic Range Imaging: Optical Control of Pixel Exposures Over Space and Time
ICCV '03 Proceedings of the Ninth IEEE International Conference on Computer Vision - Volume 2
Triple product wavelet integrals for all-frequency relighting
ACM SIGGRAPH 2004 Papers
Perception-motivated high dynamic range video encoding
ACM SIGGRAPH 2004 Papers
Backward compatible high dynamic range MPEG video compression
ACM SIGGRAPH 2006 Papers
High Dynamic Range Imaging: Acquisition, Display, and Image-Based Lighting (The Morgan Kaufmann Series in Computer Graphics)
Eikonal rendering: efficient light transport in refractive objects
ACM SIGGRAPH 2007 papers
A real-time FPGA-based architecture for a Reinhard-like tone mapping operator
Proceedings of the 22nd ACM SIGGRAPH/EUROGRAPHICS symposium on Graphics hardware
Real-Time Adaptive Radiometric Compensation
IEEE Transactions on Visualization and Computer Graphics
The hopeful future of high dynamic range imaging: invited paper
ACM SIGGRAPH 2008 classes
ACM Transactions on Graphics (TOG)
Efficient parallel selective separable-kernel convolution on heterogeneous processors
Proceedings of the Second International Forum on Next-Generation Multicore/Manycore Technologies
How bright is the moon? recovering and using absolute luminance values from internet images
CCIW'13 Proceedings of the 4th international conference on Computational Color Imaging
Automatic contrast enhancement of low-light images based on local statistics of wavelet coefficients
Digital Signal Processing
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Tremendous progress in the development and accessibility of high dynamic range (HDR) technology that has happened just recently results in fast proliferation of HDR synthetic image sequences and captured HDR video. When properly processed, such HDR data can lead to very convincing and realistic results even when presented on traditional low dynamic range (LDR) display devices. This requires real-time local contrast compression (tone mapping) with simultaneous modeling of important in HDR image perception effects such as visual acuity, glare, day and night vision. We propose a unified model to include all those effects into a common computational framework, which enables an efficient implementation on currently available graphics hardware. We develop a post processing module which can be added as the final stage of any real-time rendering system, game engine, or digital video player, which enhances the realism and believability of displayed image streams.