Computer graphics: principles and practice (2nd ed.)
Computer graphics: principles and practice (2nd ed.)
A perceptually based physical error metric for realistic image synthesis
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
A Visibility Matching Tone Reproduction Operator for High Dynamic Range Scenes
IEEE Transactions on Visualization and Computer Graphics
Proceedings of the Eurographics Workshop on Rendering Techniques 2000
A Perceptually-Based Texture Caching Algorithm for Hardware-Based Rendering
Proceedings of the 12th Eurographics Workshop on Rendering Techniques
Interactive time-dependent tone mapping using programmable graphics hardware
EGRW '03 Proceedings of the 14th Eurographics workshop on Rendering
A practical framework to achieve perceptually seamless multi-projector displays
A practical framework to achieve perceptually seamless multi-projector displays
Perceptual photometric seamlessness in projection-based tiled displays
ACM Transactions on Graphics (TOG)
Superimposing Pictorial Artwork with Projected Imagery
IEEE MultiMedia
A Projector-Camera System with Real-Time Photometric Adaptation for Dynamic Environments
CVPR '05 Proceedings of the 2005 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR'05) - Volume 1 - Volume 01
Perceptual effects in real-time tone mapping
Proceedings of the 21st spring conference on Computer graphics
Radiometric Compensation in a Projector-Camera System Based Properties of Human Vision System
CVPR '05 Proceedings of the 2005 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR'05) - Workshops - Volume 03
Enabling View-Dependent Stereoscopic Projection in Real Environments
ISMAR '05 Proceedings of the 4th IEEE/ACM International Symposium on Mixed and Augmented Reality
Robust Content-Dependent Photometric Projector Compensation
CVPRW '06 Proceedings of the 2006 Conference on Computer Vision and Pattern Recognition Workshop
Radiometric compensation of global illumination effects with projector-camera systems
ACM SIGGRAPH 2006 Research posters
Color mixing property of a projector-camera system
PROCAMS '08 Proceedings of the 5th ACM/IEEE International Workshop on Projector camera systems
Dynamic Adaptation of Projected Imperceptible Codes
ISMAR '07 Proceedings of the 2007 6th IEEE and ACM International Symposium on Mixed and Augmented Reality
ACM Transactions on Graphics (TOG)
Proceedings of the international conference on Multimedia
Fast high-resolution appearance editing using superimposed projections
ACM Transactions on Graphics (TOG)
Perceptual global illumination cancellation in complex projection environments
EGSR'11 Proceedings of the Twenty-second Eurographics conference on Rendering
3D+2DTV: 3D displays with no ghosting for viewers without glasses
ACM Transactions on Graphics (TOG)
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Recent radiometric compensation techniques make it possible to project images onto colored and textured surfaces. This is realized with projector-camera systems by scanning the projection surface on a per-pixel basis. Using the captured information, a compensation image is calculated that neutralizes geometric distortions and color blending caused by the underlying surface. As a result, the brightness and the contrast of the input image is reduced compared to a conventional projection onto a white canvas. If the input image is not manipulated in its intensities, the compensation image can contain values that are outside the dynamic range of the projector. These will lead to clipping errors and to visible artifacts on the surface. In this article, we present an innovative algorithm that dynamically adjusts the content of the input images before radiometric compensation is carried out. This reduces the perceived visual artifacts while simultaneously preserving a maximum of luminance and contrast. The algorithm is implemented entirely on the GPU and is the first of its kind to run in real-time.