Real-time robot motion planning using rasterizing computer graphics hardware
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
A contrast-based scalefactor for luminance display
Graphics gems IV
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Recovering high dynamic range radiance maps from photographs
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
A multiscale model of adaptation and spatial vision for realistic image display
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Two methods for display of high contrast images
ACM Transactions on Graphics (TOG)
LCIS: a boundary hierarchy for detail-preserving contrast reduction
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Fast computation of generalized Voronoi diagrams using graphics hardware
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
A progressive refinement approach to fast radiosity image generation
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Gradient domain high dynamic range compression
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Photographic tone reproduction for digital images
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Chromium: a stream-processing framework for interactive rendering on clusters
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Ray tracing on programmable graphics hardware
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Physically-based visual simulation on graphics hardware
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
Fast matrix multiplies using graphics hardware
Proceedings of the 2001 ACM/IEEE conference on Supercomputing
A Visibility Matching Tone Reproduction Operator for High Dynamic Range Scenes
IEEE Transactions on Visualization and Computer Graphics
Tone Reproduction for Realistic Images
IEEE Computer Graphics and Applications
Proceedings of the Eurographics Workshop on Rendering Techniques 2000
Real-Time High Dynamic Range Texture Mapping
Proceedings of the 12th Eurographics Workshop on Rendering Techniques
Using modern graphics architectures for general-purpose computing: a framework and analysis
Proceedings of the 35th annual ACM/IEEE international symposium on Microarchitecture
A multigrid solver for boundary value problems using programmable graphics hardware
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
Cg: a system for programming graphics hardware in a C-like language
ACM SIGGRAPH 2003 Papers
Linear algebra operators for GPU implementation of numerical algorithms
ACM SIGGRAPH 2003 Papers
Sparse matrix solvers on the GPU: conjugate gradients and multigrid
ACM SIGGRAPH 2003 Papers
A multiscale retinex for bridging the gap between color images and the human observation of scenes
IEEE Transactions on Image Processing
Nonlinear diffusion in graphics hardware
EGVISSYM'01 Proceedings of the 3rd Joint Eurographics - IEEE TCVG conference on Visualization
Perception-motivated high dynamic range video encoding
ACM SIGGRAPH 2004 Papers
A CAVE system for interactive modeling of global illumination in car interior
Proceedings of the ACM symposium on Virtual reality software and technology
Perceptual effects in real-time tone mapping
Proceedings of the 21st spring conference on Computer graphics
Computation on Programmable Graphics Hardware
IEEE Computer Graphics and Applications
HDR VolVis: High Dynamic Range Volume Visualization
IEEE Transactions on Visualization and Computer Graphics
Interactive local adjustment of tonal values
ACM SIGGRAPH 2006 Papers
High Dynamic Range Imaging: Acquisition, Display, and Image-Based Lighting (The Morgan Kaufmann Series in Computer Graphics)
Rendering from compressed high dynamic range textures on programmable graphics hardware
Proceedings of the 2007 symposium on Interactive 3D graphics and games
A real-time FPGA-based architecture for a Reinhard-like tone mapping operator
Proceedings of the 22nd ACM SIGGRAPH/EUROGRAPHICS symposium on Graphics hardware
Painting in High Dynamic Range
Journal of Visual Communication and Image Representation
Real-Time Adaptive Radiometric Compensation
IEEE Transactions on Visualization and Computer Graphics
Interactive multiple anisotropic scattering in clouds
Proceedings of the 2008 symposium on Interactive 3D graphics and games
Hardware-efficient virtual high dynamic range image reproduction
ICIP'09 Proceedings of the 16th IEEE international conference on Image processing
Efficient parallel selective separable-kernel convolution on heterogeneous processors
Proceedings of the Second International Forum on Next-Generation Multicore/Manycore Technologies
High-quality HDR rendering technologies for emerging applications
IBM Journal of Research and Development
Journal of Signal Processing Systems
Hardware-Accelerated template matching
IbPRIA'05 Proceedings of the Second Iberian conference on Pattern Recognition and Image Analysis - Volume Part I
Perceptually based tone mapping of high dynamic range image streams
EGSR'05 Proceedings of the Sixteenth Eurographics conference on Rendering Techniques
Hi-index | 0.00 |
Modern graphics architectures have replaced stages of the graphics pipeline with fully programmable modules. Therefore, it is now possible to perform fairly general computation on each vertex or fragment in a scene. In addition, the nature of the graphics pipeline makes substantial computational power available if the programs have a suitable structure. In this paper, we show that it is possible to cleanly map a state-of-the-art tone mapping algorithm to the pixel processor. This allows an interactive application to achieve higher levels of realism by rendering with physically based, unclamped lighting values and high dynamic range texture maps. We also show that the tone mapping operator can easily be extended to include a time-dependent model, which is crucial for interactive behavior. Finally, we describe the ways in which the graphics hardware limits our ability to compress dynamic range efficiently, and discuss modifications to the algorithm that could alleviate these problems.