Digital image processing: principles and applications
Digital image processing: principles and applications
Machine vision
Fast matrix multiplies using graphics hardware
Proceedings of the 2001 ACM/IEEE conference on Supercomputing
Using modern graphics architectures for general-purpose computing: a framework and analysis
Proceedings of the 35th annual ACM/IEEE international symposium on Microarchitecture
Linear algebra operators for GPU implementation of numerical algorithms
ACM SIGGRAPH 2003 Papers
Sparse matrix solvers on the GPU: conjugate gradients and multigrid
ACM SIGGRAPH 2003 Papers
Interactive time-dependent tone mapping using programmable graphics hardware
EGRW '03 Proceedings of the 14th Eurographics workshop on Rendering
A programmable pipeline for graphics hardware
A programmable pipeline for graphics hardware
Fast image segmentation and smoothing using commodity graphics hardware
Journal of Graphics Tools - Special on hardware-accelerated rendering techniques
OpenGL(R) Shading Language
Real-time cloud simulation and rendering
Real-time cloud simulation and rendering
Fast computation of database operations using graphics processors
SIGMOD '04 Proceedings of the 2004 ACM SIGMOD international conference on Management of data
ACM SIGGRAPH 2004 Papers
Ray tracing on a stream processor
Ray tracing on a stream processor
Acceleration Techniques for GPU-based Volume Rendering
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
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In the last decade, consumer graphics cards have increased their power because of the computer games industry. These cards are now programmable and capable of processing huge amounts of data in a SIMD fashion. In this work, we propose an alternative implementation of a very intuitive and well known 2D template matching, where the most computationally expensive task is accomplished by the graphics hardware processor. This computation approach is not new, but in this work we resume the method step-by-step to better understand the underlying complexity. Experimental results show an extraordinary performance trade-off, even working with obsolete hardware.