Photographic tone reproduction for digital images
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Interactive time-dependent tone mapping using programmable graphics hardware
EGRW '03 Proceedings of the 14th Eurographics workshop on Rendering
GPU accelerated molecular dynamics simulation of thermal conductivities
Journal of Computational Physics
Massive parallel LDPC decoding on GPU
Proceedings of the 13th ACM SIGPLAN Symposium on Principles and practice of parallel programming
How GPUs can outperform ASICs for fast LDPC decoding
Proceedings of the 23rd international conference on Supercomputing
NexusDS: a flexible and extensible middleware for distributed stream processing
IDEAS '09 Proceedings of the 2009 International Database Engineering & Applications Symposium
Comparison of two real-time image processing system approaches
CGIM '08 Proceedings of the Tenth IASTED International Conference on Computer Graphics and Imaging
Parallel LDPC decoding on GPUs using a stream-based computing approach
Journal of Computer Science and Technology - Special section on trust and reputation management in future computing systmes and applications
Intra frame encoding using programmable graphics hardware
PCM'07 Proceedings of the multimedia 8th Pacific Rim conference on Advances in multimedia information processing
GPU-based FFT computation for multi-gigabit wirelessHD baseband processing
EURASIP Journal on Wireless Communications and Networking
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The quality of simulated effects in video games and VR is limited these days by processing power, not by a lack of algorithms; accurate models of complex physical phenomena such as global illumination and fluid dynamics are well known. However, these algorithms are often complex, placing high demands on memory and computing resources, and CPUs are simply not powerful enough to solve them quickly enough for use in interactive applications. Over the past few years, however, the raw computational power of GPUs has far surpassed that of CPUs. GPUs have therefore emerged as an attractive platform for accelerating both graphics and other algorithms.