A multiscale model of adaptation and spatial vision for realistic image display
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Photographic tone reproduction for digital images
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Perception-motivated high dynamic range video encoding
ACM SIGGRAPH 2004 Papers
High dynamic range display systems
ACM SIGGRAPH 2004 Papers
Evaluation of tone mapping operators using a High Dynamic Range display
ACM SIGGRAPH 2005 Papers
Backward compatible high dynamic range MPEG video compression
ACM SIGGRAPH 2006 Papers
Proceedings of the 4th international conference on Computer graphics and interactive techniques in Australasia and Southeast Asia
High dynamic range display system
SIGGRAPH '04 ACM SIGGRAPH 2004 Emerging technologies
A reality check for tone-mapping operators
ACM Transactions on Applied Perception (TAP)
Visual calibration and correction for ambient illumination
ACM Transactions on Applied Perception (TAP)
Do HDR displays support LDR content?: a psychophysical evaluation
ACM SIGGRAPH 2007 papers
Ldr2Hdr: on-the-fly reverse tone mapping of legacy video and photographs
ACM SIGGRAPH 2007 papers
ACM SIGGRAPH 2008 papers
Enhancement of bright video features for HDR displays
EGSR'08 Proceedings of the Nineteenth Eurographics conference on Rendering
Real illumination from virtual environments
EGSR'05 Proceedings of the Sixteenth Eurographics conference on Rendering Techniques
A reassessment of the simultaneous dynamic range of the human visual system
Proceedings of the 7th Symposium on Applied Perception in Graphics and Visualization
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Recent high dynamic range (HDR) display devices provide significantly greater output brightness and dynamic range compared to conventional display technology. A possible concern for the extended use of HDR displays is the potential to cause visual fatigue. Furthermore, ambient illumination has a significant effect on the perception of the imagery displayed, and its impact on user preferences for brightness and contrast must be understood. In our work we examine these issues by conducting two user studies. In each study, subjects watched video content on an HDR display in several different ambient illumination environments, and were asked to adjust the brightness and black level of the display to their preference. Subjects were also given questionnaires to document their observations and subjective preferences as well as any visual fatigue they may have experienced. We found that subjects experienced minimal visual fatigue, and also found statistically significant differences in preferred display settings under different ambient lighting conditions.