Physically-based glare effects for digital images
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
A model of visual adaptation for realistic image synthesis
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Elements of Early Vision for Computer Graphics
IEEE Computer Graphics and Applications
High dynamic range display systems
ACM SIGGRAPH 2004 Papers
Visual calibration and correction for ambient illumination
ACM Transactions on Applied Perception (TAP)
Do HDR displays support LDR content?: a psychophysical evaluation
ACM SIGGRAPH 2007 papers
Video viewing preferences for HDR displays under varying ambient illumination
Proceedings of the 6th Symposium on Applied Perception in Graphics and Visualization
Display considerations for night and low-illumination viewing
Proceedings of the 6th Symposium on Applied Perception in Graphics and Visualization
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The dynamic range of the human visual system should be an important parameter in the design of high dynamic range (HDR) display devices. A good display should at least approximate this range. However, the literature reports a simultaneous dynamic range between 2 and 4 log units of luminance, leaving ambiguity as to what dynamic range HDR display devices should cater for. In this paper we present a sequence of psychophysical experiments, carried out with the aid of a high dynamic range display device, to determine the simultaneous dynamic range of the human visual system under full adaptation to a given background luminance. Our findings show that the human visual system is capable of distinguishing contrasts over a range of 3.7 log units under specific viewing conditions. Further, we show how the dynamic range is affected by stimulus duration, contrast of the stimulus as well as background illumination, thereby accounting for the differences reported in the literature and providing guidance for display design.