SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
Advanced animation and rendering techniques
Advanced animation and rendering techniques
The RADIANCE lighting simulation and rendering system
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
A ray tracing solution for diffuse interreflection
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
EG PGV'06 Proceedings of the 6th Eurographics conference on Parallel Graphics and Visualization
Accelerating the irradiance cache through parallel component-based rendering
EG PGV'06 Proceedings of the 6th Eurographics conference on Parallel Graphics and Visualization
High-fidelity rendering of animations on the grid: a case study
EG PGV'08 Proceedings of the 8th Eurographics conference on Parallel Graphics and Visualization
Wait-free shared-memory irradiance cache
EG PGV'09 Proceedings of the 9th Eurographics conference on Parallel Graphics and Visualization
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For lighting simulations in architecture there is the need for correct illumination calculation of virtual scenes. The Radiance Synthetic Imaging System delivers an excellent solution to that problem. Unfortunately, simulating complex scenes leads to long computation times even for one frame. This paper proposes a parallelization strategy which is suited for scenes with medium to high complexity to decrease calculation time. For a set of scenes the obtained speedup indicates the good performance of the chosen load balancing method. The use of MPI delivers a platform independent solution for clusters of workstations (CoWs) as well as for shared-memory multiprocessors (SMPs).