Cost prediction for global illumination using a fast rasterised scene preview

  • Authors:
  • Richard Gillibrand;Peter Longhurst;Kurt Debattista;Alan Chalmers

  • Affiliations:
  • University of Bristol, UK;University of Bristol, UK;University of Bristol, UK;University of Bristol, UK

  • Venue:
  • AFRIGRAPH '06 Proceedings of the 4th international conference on Computer graphics, virtual reality, visualisation and interaction in Africa
  • Year:
  • 2006

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Abstract

The media industry is demanding increasing fidelity for their rendered images. Despite the advent of modern GPUs, the computational requirements of physically based global illumination algorithms are such that it is still not possible to render high-fidelity images in real time. The time constraints of commercial rendering are such that the user would like to have an idea as to just how long it will take to render an animated sequence, prior the actual rendering. This information is necessary to determine whether the desired quality is achievable in the time available or indeed if it is possible to afford to carry out the work on a render farm for example. This paper presents a comparison of different pixel profiling strategies which may be used to predict the overall rendering cost of a high fidelity global illumination solution. A fast rasterised scene preview is proposed which provides a more accurate positioning and weighting of samples, to achieve accurate cost prediction.