Stochastic sampling in computer graphics
ACM Transactions on Graphics (TOG)
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
The RADIANCE lighting simulation and rendering system
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Consequences of stratified sampling in graphics
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Sampling with Hammersley and Halton points
Journal of Graphics Tools
Cost prediction in ray tracing
Proceedings of the eurographics workshop on Rendering techniques '96
Statistically optimized sampling for distributed ray tracing
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
Antialiasing through stochastic sampling
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
Algorithm 247: Radical-inverse quasi-random point sequence
Communications of the ACM
Spatiotemporal sensitivity and visual attention for efficient rendering of dynamic environments
ACM Transactions on Graphics (TOG)
Interactive global illumination in dynamic scenes
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Enhancing and optimizing the render cache
EGRW '02 Proceedings of the 13th Eurographics workshop on Rendering
Cost-driven octree construction schemes: an experimental study
Proceedings of the nineteenth annual symposium on Computational geometry
Rendering time estimation for real-time rendering
EGRW '03 Proceedings of the 14th Eurographics workshop on Rendering
Detail to attention: exploiting visual tasks for selective rendering
EGRW '03 Proceedings of the 14th Eurographics workshop on Rendering
Visual attention for efficient high-fidelity graphics
Proceedings of the 21st spring conference on Computer graphics
Analytic Antialiasing for Selective High Fidelity Rendering
SIBGRAPI '05 Proceedings of the XVIII Brazilian Symposium on Computer Graphics and Image Processing
Perception, attention, and resources: a decision-theoretic approach to graphics rendering
UAI'97 Proceedings of the Thirteenth conference on Uncertainty in artificial intelligence
Parallel selective rendering of high-fidelity virtual environments
Parallel Computing
EG PGV'06 Proceedings of the 6th Eurographics conference on Parallel Graphics and Visualization
Hi-index | 0.00 |
The media industry is demanding increasing fidelity for their rendered images. Despite the advent of modern GPUs, the computational requirements of physically based global illumination algorithms are such that it is still not possible to render high-fidelity images in real time. The time constraints of commercial rendering are such that the user would like to have an idea as to just how long it will take to render an animated sequence, prior the actual rendering. This information is necessary to determine whether the desired quality is achievable in the time available or indeed if it is possible to afford to carry out the work on a render farm for example. This paper presents a comparison of different pixel profiling strategies which may be used to predict the overall rendering cost of a high fidelity global illumination solution. A fast rasterised scene preview is proposed which provides a more accurate positioning and weighting of samples, to achieve accurate cost prediction.