Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Algorithm 647: Implementation and Relative Efficiency of Quasirandom Sequence Generators
ACM Transactions on Mathematical Software (TOMS)
Interactive global illumination in dynamic scenes
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Fast primitive distribution for illustration
EGRW '02 Proceedings of the 13th Eurographics workshop on Rendering
Cost prediction for global illumination using a fast rasterised scene preview
AFRIGRAPH '06 Proceedings of the 4th international conference on Computer graphics, virtual reality, visualisation and interaction in Africa
Research Note: Generating parallel quasirandom sequences via randomization
Journal of Parallel and Distributed Computing
ACM SIGGRAPH 2007 sketches
Applied Numerical Mathematics
Uncertainty quantification and apportionment in air quality models using the polynomial chaos method
Environmental Modelling & Software
Efficient uncertainty quantification with the polynomial chaos method for stiff systems
Mathematics and Computers in Simulation
Collocation least-squares polynomial chaos method
SpringSim '10 Proceedings of the 2010 Spring Simulation Multiconference
Engineering Applications of Artificial Intelligence
Golden ratio versus pi as random sequence sources for Monte Carlo integration
Mathematical and Computer Modelling: An International Journal
Quasi-Monte-Carlo methods and the dispersion of point sequences
Mathematical and Computer Modelling: An International Journal
Spherical Q2-tree for sampling dynamic environment sequences
EGSR'05 Proceedings of the Sixteenth Eurographics conference on Rendering Techniques
A meshless method for the numerical computation of the solution of steady Burgers-type equations
Applied Numerical Mathematics
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