Computational geometry: an introduction
Computational geometry: an introduction
Finding the visibility graph of a simple polygon in time proportional to its size
SCG '87 Proceedings of the third annual symposium on Computational geometry
Random number generation and quasi-Monte Carlo methods
Random number generation and quasi-Monte Carlo methods
Implementation and tests of low-discrepancy sequences
ACM Transactions on Modeling and Computer Simulation (TOMACS)
Almost tight bounds for &egr;-nets
Discrete & Computational Geometry
Algorithm 659: Implementing Sobol's quasirandom sequence generator
ACM Transactions on Mathematical Software (TOMS)
Algorithm 647: Implementation and Relative Efficiency of Quasirandom Sequence Generators
ACM Transactions on Mathematical Software (TOMS)
Multidimensional binary search trees used for associative searching
Communications of the ACM
Algorithm 247: Radical-inverse quasi-random point sequence
Communications of the ACM
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Quasi-Monte-Carlo methods are well known for solving different problems of numerical analysis such as integration, optimization, etc. The error estimates for global optimization depend on the dispersion of the point sequence with respect to balls. In general, the dispersion of a point set with respect to various classes of range spaces, like balls, squares, triangles, axis-parallel and arbitrary rectangles, spherical caps and slices, is the area of the largest empty range, and it is a measure for the distribution of the points. The main purpose of our paper is to give a survey about this topic, including some folklore results. Furthermore, we prove several properties of the dispersion, generalizing investigations of Niederreiter and others concerning balls. For several wellknown uniformly distributed point sets, we estimate the dispersion with respect to triangles, and we also compare them computationally. For the dispersion with respect to spherical slices, we mention an application to the polygonal approximation of curves in space.