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I3D '95 Proceedings of the 1995 symposium on Interactive 3D graphics
Non-linear approximation of reflectance functions
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Recovering high dynamic range radiance maps from photographs
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An efficient representation for irradiance environment maps
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Photographic tone reproduction for digital images
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Efficient rendering of spatial bi-directional reflectance distribution functions
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Interactive Virtual Relighting of Real Scenes
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Penumbra maps: approximate soft shadows in real-time
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Rapid shadow generation in real-world lighting environments
EGRW '03 Proceedings of the 14th Eurographics workshop on Rendering
Common Illumination between Real and Computer Generated Scenes
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Graphical Models - Special issue on Pacific graphics 2002
Consistent Illumination within Optical See-Through Augmented Environments
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Photorealistic rendering for augmented reality using environment illumination
ISMAR '03 Proceedings of the 2nd IEEE/ACM International Symposium on Mixed and Augmented Reality
A real-time shadow approach for an augmented reality application using shadow volumes
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Real-time Estimation of Light Source Environment for Photorealistic Augmented Reality
ICPR '04 Proceedings of the Pattern Recognition, 17th International Conference on (ICPR'04) Volume 2 - Volume 02
Automatic generation of consistent shadows for augmented reality
GI '05 Proceedings of Graphics Interface 2005
Percentage-closer soft shadows
SIGGRAPH '05 ACM SIGGRAPH 2005 Sketches
Realistic materials in computer graphics
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
Isocube: Exploiting the Cubemap Hardware
IEEE Transactions on Visualization and Computer Graphics
Consistent interactive augmentation of live camera images with correct near-field illumination
Proceedings of the 2007 ACM symposium on Virtual reality software and technology
A median cut algorithm for light probe sampling
ACM SIGGRAPH 2008 classes
Estimation of Light Source Environment for Illumination Consistency of Augmented Reality
CISP '08 Proceedings of the 2008 Congress on Image and Signal Processing, Vol. 3 - Volume 03
Augmented reality on cloth with realistic illumination
Machine Vision and Applications
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Augmented reality based on estimation of defocusing and motion blurring from captured images
ISMAR '06 Proceedings of the 5th IEEE and ACM International Symposium on Mixed and Augmented Reality
A Global Illumination and BRDF Solution Applied to Photorealistic Augmented Reality
VR '09 Proceedings of the 2009 IEEE Virtual Reality Conference
Photometric registration by adaptive high dynamic range image generation for augmented reality
ISMAR '08 Proceedings of the 7th IEEE/ACM International Symposium on Mixed and Augmented Reality
Using real shadows to create virtual ones
SCIA'03 Proceedings of the 13th Scandinavian conference on Image analysis
RPR-SORS: An Authoring Toolkit for Photorealistic AR
SVR '11 Proceedings of the 2011 XIII Symposium on Virtual Reality
Photorealistic rendering for Augmented Reality: A global illumination and BRDF solution
VR '10 Proceedings of the 2010 IEEE Virtual Reality Conference
Augmented reality with automatic illumination control incorporatingellipsoidal models
IEEE Transactions on Multimedia
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EGWR'99 Proceedings of the 10th Eurographics conference on Rendering
Introduction: Special section on virtual reality in Brazil 2011
Computers and Graphics
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This paper presents a review of the Photorealistic Augmented Reality field and proposes a solution for interactively rendering virtual objects into dynamic real scenes in a photorealistic way. This solution features a rendering pipeline that comprises techniques regarding illumination, reflectance model, shadowing, composition, and camera effects. The techniques are chained in a flexible way, allowing the user to choose which techniques are to be enabled. An environment map generation procedure was developed and allows virtual objects to exhibit coherent effects such as color bleeding and specular reflection, even when the real objects are moved. The range of materials that can be rendered was widened by extending Lafortune's Spatial BRDF. The implemented infrastructure is offered as an authoring toolkit that consists of an API and a material editor tool. The aim of this authoring toolkit is to increase development productivity of Photorealistic Augmented Reality applications. The proposed solution was evaluated by taking into account visual and performance metrics. It allowed consistent rendering of dynamic scenes and photorealistic materials. The frame rate obtained was suitable to Augmented Reality applications when there were few virtual objects in the scene.