Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Graphics Gems
Acquiring a Radiance Distribution to Superimpose Virtual Objects onto a Real Scene
IEEE Transactions on Visualization and Computer Graphics
Interactive Rendering with Real-World Illumination
Proceedings of the Eurographics Workshop on Rendering Techniques 2000
Creating Image-Based VR Using a Self-Calibrating Fisheye Lens
CVPR '97 Proceedings of the 1997 Conference on Computer Vision and Pattern Recognition (CVPR '97)
Structured importance sampling of environment maps
ACM SIGGRAPH 2003 Papers
ICCV '98 Proceedings of the Sixth International Conference on Computer Vision
Omnidirectional camera model and epipolar geometry estimation by RANSAC with bucketing
SCIA'03 Proceedings of the 13th Scandinavian conference on Image analysis
Estimation of omnidirectional camera model from epipolar geometry
CVPR'03 Proceedings of the 2003 IEEE computer society conference on Computer vision and pattern recognition
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This paper presents a novel approach to reconstruct illumination environment by omnidirectional camera calibration. The camera positions are estimated by our method considering the inlier distribution. The light positions are computed with the intersection points of the rays starting from the camera positions toward the corresponding points between two images. In addition, our method can integrate various synthetic objects in the real photographs by using the distributed ray tracing and HDR (High Dynamic Range) radiance map. Simulation results showed that we can generate photo-realistic image synthesis in the reconstructed illumination environment.