Computer graphics: principles and practice (2nd ed.)
Computer graphics: principles and practice (2nd ed.)
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I3D '95 Proceedings of the 1995 symposium on Interactive 3D graphics
Computer Vision and Image Understanding
The visualization toolkit (2nd ed.): an object-oriented approach to 3D graphics
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Proceedings of the 25th annual conference on Computer graphics and interactive techniques
International Journal of Computer Vision - 1998 Marr Prize
Calibration Requirements and Procedures for a Monitor-Based Augmented Reality System
IEEE Transactions on Visualization and Computer Graphics
Calibration-Free Augmented Reality
IEEE Transactions on Visualization and Computer Graphics
Acquiring a Radiance Distribution to Superimpose Virtual Objects onto a Real Scene
IEEE Transactions on Visualization and Computer Graphics
Camera Self-Calibration: Theory and Experiments
ECCV '92 Proceedings of the Second European Conference on Computer Vision
3D Model Acquisition from Extended Image Sequences
ECCV '96 Proceedings of the 4th European Conference on Computer Vision-Volume II - Volume II
Vision-Based Object Registration for Real-Time Image Overlay
CVRMed '95 Proceedings of the First International Conference on Computer Vision, Virtual Reality and Robotics in Medicine
Content-Based Image Retrieval Based on Local Affinely Invariant Regions
VISUAL '99 Proceedings of the Third International Conference on Visual Information and Information Systems
Autocalibration and the absolute quadric
CVPR '97 Proceedings of the 1997 Conference on Computer Vision and Pattern Recognition (CVPR '97)
Affine Object Representations for Calibration-Free Augmented Reality
VRAIS '96 Proceedings of the 1996 Virtual Reality Annual International Symposium (VRAIS 96)
Mixing Synthesis and Video Images of Outdoor Environments: Application to the Bridges of Paris
ICPR '96 Proceedings of the 1996 International Conference on Pattern Recognition (ICPR '96) Volume I - Volume 7270
Efficient View-Dependent Image-Based Rendering with Projective Texture-Mapping
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Tracking based structure and motion recovery for augmented video productions
VRST '01 Proceedings of the ACM symposium on Virtual reality software and technology
Image-based 3D acquisition of archaeological heritage and applications
Proceedings of the 2001 conference on Virtual reality, archeology, and cultural heritage
3D Recording for Archaeological Fieldwork
IEEE Computer Graphics and Applications
Visual Modeling with a Hand-Held Camera
International Journal of Computer Vision
Scene Modelling, Recognition and Tracking with Invariant Image Features
ISMAR '04 Proceedings of the 3rd IEEE/ACM International Symposium on Mixed and Augmented Reality
Online Estimation of Trifocal Tensors for Augmenting Live Video
ISMAR '04 Proceedings of the 3rd IEEE/ACM International Symposium on Mixed and Augmented Reality
Key-Frame Selection and an LMedS-Based Approach to Structure and Motion Recovery
IEICE - Transactions on Information and Systems
Augmented AVI video file for road surveying
Computers and Electrical Engineering
A comparison of viewing geometries for augmented reality
SCIA'03 Proceedings of the 13th Scandinavian conference on Image analysis
Markerless augmented reality for robotic helicoptor applications
RobVis'08 Proceedings of the 2nd international conference on Robot vision
Markerless pose tracking for augmented reality
ISVC'06 Proceedings of the Second international conference on Advances in Visual Computing - Volume Part I
Virtual object placement in video for augmented reality
PCM'05 Proceedings of the 6th Pacific-Rim conference on Advances in Multimedia Information Processing - Volume Part I
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Augmented Reality (AR) aims at merging the real and the virtual in order to enrich a real environment with virtual information. Augmentations range from simple text annotations accompanying real objects to virtual mimics of real-life objects inserted into a real environment. In the latter case the ultimate goal is to make it impossible to differentiate between real and virtual objects. Several problems need to be overcome before realizing this goal. Amongst them are the rigid registration of virtual objects into the real environment, the problem of mutual occlusion of real and virtual objects and the extraction of the illumination distribution of the real environment in order to render the virtual objects with this illumination model. This paper will unfold how we proceeded to implement an Augmented Reality System that registers virtual objects into a totally uncalibrated video sequence of a real environment that may contain some moving parts. The other problems of occlusion and illumination will not be discussed in this paper but are left as future research topics.