Shape and motion from image streams under orthography: a factorization method
International Journal of Computer Vision
X Vision: a portable substrate for real-time vision applications
Computer Vision and Image Understanding
Multiple view geometry in computer visiond
Multiple view geometry in computer visiond
Calibration-Free Augmented Reality
IEEE Transactions on Visualization and Computer Graphics
Calibration-Free Augmented Reality in Perspective
IEEE Transactions on Visualization and Computer Graphics
Augmented Reality Using Uncalibrated Video Sequences
SMILE '00 Revised Papers from Second European Workshop on 3D Structure from Multiple Images of Large-Scale Environments
Polyhedral Object Detection and Pose Estimation for Augmented Reality Applications
CA '02 Proceedings of the Computer Animation
Autocalibration and the absolute quadric
CVPR '97 Proceedings of the 1997 Conference on Computer Vision and Pattern Recognition (CVPR '97)
Editing Real World Scenes: Augmented Reality with Image-based Rendering
VR '03 Proceedings of the IEEE Virtual Reality 2003
Calibration Errors in Augmented Reality: A Practical Study
ISMAR '05 Proceedings of the 4th IEEE/ACM International Symposium on Mixed and Augmented Reality
3D SSD tracking with estimated 3D planes
Image and Vision Computing
3D SSD tracking from uncalibrated video
SCVMA'04 Proceedings of the First international conference on Spatial Coherence for Visual Motion Analysis
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Recently modern non-Euclidean structure and motion estimation methods have been incorporated into augmented reality scene tracking and virtual object registration. We present a study of how the choice of projective, affine or Euclidean scene viewing geometry and similarity, affine or homography based object registration affects how accurately a virtual object can be overlaid in scene video from varying viewpoints. We found that projective and affine methods gave accurate overlay to a few pixels, while Euclidean geometry obtained by auto calibrating the camera was not as accurate and gave about 7 pixel overlay error.