Numerical recipes in C (2nd ed.): the art of scientific computing
Numerical recipes in C (2nd ed.): the art of scientific computing
Three-dimensional computer vision: a geometric viewpoint
Three-dimensional computer vision: a geometric viewpoint
Canonic representations for the geometries of multiple projective views
ECCV '94 Proceedings of the third European conference on Computer vision (vol. 1)
Real-time vision-based camera tracking for augmented reality applications
VRST '97 Proceedings of the ACM symposium on Virtual reality software and technology
Real-time camera calibration for virtual studio
Real-Time Imaging
Mixed Reality: Merging Real and Virtual Worlds
Mixed Reality: Merging Real and Virtual Worlds
Calibration Requirements and Procedures for a Monitor-Based Augmented Reality System
IEEE Transactions on Visualization and Computer Graphics
Calibration-Free Augmented Reality
IEEE Transactions on Visualization and Computer Graphics
Dynamic Registration Correction in Video-Based Augmented Reality Systems
IEEE Computer Graphics and Applications
What can be seen in three dimensions with an uncalibrated stereo rig
ECCV '92 Proceedings of the Second European Conference on Computer Vision
CVRMed '95 Proceedings of the First International Conference on Computer Vision, Virtual Reality and Robotics in Medicine
Minimal Conditions on Intrinsic Parameters for Euclidean Reconstruction
ACCV '98 Proceedings of the Third Asian Conference on Computer Vision-Volume II
Automated Camera Calibration and 3D Egomotion Estimation for Augmented Reality Applications
CAIP '97 Proceedings of the 7th International Conference on Computer Analysis of Images and Patterns
Resolving Occlusion in Augmented Reality: a Contour Based Approach without 3D Reconstruction
CVPR '97 Proceedings of the 1997 Conference on Computer Vision and Pattern Recognition (CVPR '97)
Autocalibration and the absolute quadric
CVPR '97 Proceedings of the 1997 Conference on Computer Vision and Pattern Recognition (CVPR '97)
CVPR '97 Proceedings of the 1997 Conference on Computer Vision and Pattern Recognition (CVPR '97)
Factorization Methods for Projective Structure and Motion
CVPR '96 Proceedings of the 1996 Conference on Computer Vision and Pattern Recognition (CVPR '96)
From Geometry to Variational Calculus: Theory and Applications of Three-Dimensional Vision
CVVRHC '98 Proceedings of the 1998 Workshop on Computer Vision for Virtual Reality Based Human Communications (CVVRHC '98)
Reconstruction from image sequences by means of relative depths
ICCV '95 Proceedings of the Fifth International Conference on Computer Vision
A linear method for reconstruction from lines and points
ICCV '95 Proceedings of the Fifth International Conference on Computer Vision
Calibration-free visual control using projective invariance
ICCV '95 Proceedings of the Fifth International Conference on Computer Vision
Weakly-calibrated stereo perception for rover navigation
ICCV '95 Proceedings of the Fifth International Conference on Computer Vision
Active visual navigation using non-metric structure
ICCV '95 Proceedings of the Fifth International Conference on Computer Vision
Mixing Synthesis and Video Images of Outdoor Environments: Application to the Bridges of Paris
ICPR '96 Proceedings of the 1996 International Conference on Pattern Recognition (ICPR '96) Volume I - Volume 7270
ICCV '98 Proceedings of the Sixth International Conference on Computer Vision
Placing Arbitrary Objects in a Real Scene Using a Color Cube for Pose Estimation
Proceedings of the 23rd DAGM-Symposium on Pattern Recognition
Immersive Observation of Virtualized Soccer Match at Real Stadium Model
ISMAR '03 Proceedings of the 2nd IEEE/ACM International Symposium on Mixed and Augmented Reality
Scene Modelling, Recognition and Tracking with Invariant Image Features
ISMAR '04 Proceedings of the 3rd IEEE/ACM International Symposium on Mixed and Augmented Reality
Registration using projective reconstruction for augmented reality systems
VRCAI '04 Proceedings of the 2004 ACM SIGGRAPH international conference on Virtual Reality continuum and its applications in industry
Registration Based on Projective Reconstruction Technique for Augmented Reality Systems
IEEE Transactions on Visualization and Computer Graphics
Free viewpoint video synthesis and presentation of sporting events for mixed reality entertainment
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in computer entertainment technology
Registration Using Natural Features for Augmented Reality Systems
IEEE Transactions on Visualization and Computer Graphics
Real-Time Markerless Tracking for Augmented Reality: The Virtual Visual Servoing Framework
IEEE Transactions on Visualization and Computer Graphics
A markerless registration method for augmented reality based on affine properties
AUIC '06 Proceedings of the 7th Australasian User interface conference - Volume 50
A recursive camera resectioning technique for off-line video-based augmented reality
Pattern Recognition Letters
Technical Section: A generalized registration method for augmented reality systems
Computers and Graphics
A comparison of viewing geometries for augmented reality
SCIA'03 Proceedings of the 13th Scandinavian conference on Image analysis
A multi-regional computation scheme in an AR-assisted in situ CNC simulation environment
Computer-Aided Design
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Estimating 3d object coordinates from markerless scenes
ICCS'05 Proceedings of the 5th international conference on Computational Science - Volume Part III
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This paper deals with video-based augmented reality and proposes an algorithm for augmenting a real video sequence with views of graphics objects without metric calibration of the video camera by representing the motion of the video camera in projective space. A virtual camera, by which views of graphics objects are generated, is attached to a real camera by specifying image locations of the world coordinate system of the virtual world. The virtual camera is decomposed into calibration and motion components in order to make full use of graphics tools. The projective motion of the real camera recovered from image matches has the function of transferring the virtual camera and makes the virtual camera move according to the motion of the real camera. The virtual camera also follows the change of the internal parameters of the real camera. This paper shows the theoretical and experimental results of our application of nonmetric vision to augmented reality.