Polarization-based Inverse Rendering from a Single View

  • Authors:
  • Daisuke Miyazaki;Robby T. Tan;Kenji Hara;Katsushi Ikeuchi

  • Affiliations:
  • -;-;-;-

  • Venue:
  • ICCV '03 Proceedings of the Ninth IEEE International Conference on Computer Vision - Volume 2
  • Year:
  • 2003

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Abstract

This paper presents a method to estimate geometrical,photometrical, and environmental information of a single-viewedobject in one integrated framework under fixed viewingposition and fixed illumination direction. These threetypes of information are important to render a photorealisticimage of a real object. Photometrical information representsthe texture and the surface roughness of an object,while geometrical and environmental information representthe 3D shape of an object and the illumination distribution,respectively. The proposed method estimates the 3D shapeby computing the surface normal from polarization data,calculates the texture of the object from the diffuse only reflectioncomponent, determines the illumination directionsfrom the position of the brightest intensity in the specularreflection component, and finally computes the surfaceroughness of the object by using the estimated illuminationdistribution.