Three-dimensional computer vision: a geometric viewpoint
Three-dimensional computer vision: a geometric viewpoint
Using EM to Learn 3D Models of Indoor Environments with Mobile Robots
ICML '01 Proceedings of the Eighteenth International Conference on Machine Learning
Sea of Images: A Dense Sampling Approach for Rendering Large Indoor Environments
IEEE Computer Graphics and Applications
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This paper presents our simple and easy to use method to obtain a 3D textured model. Our algorithm consists of building a measurement-based 2D metric map which is acquired by laser range-finder, texture acquisition/stitching and texture-mapping to corresponding 3D model. The algorithm is applied to 2 cases which are corridor and space that has the four walls like room of building. The proposed algorithm can be applied to 2D/3D model-based remote surveillance system through WWW. The application terminals of this environment model for interactive VR that we consider are PC, PDA and Mobile phone. Especially, this paper introduces a case of service on WIPI-based mobile phone.