Three-dimensional computer vision: a geometric viewpoint
Three-dimensional computer vision: a geometric viewpoint
QuickTime VR: an image-based approach to virtual environment navigation
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Plenoptic modeling: an image-based rendering system
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Artificial Intelligence - Special volume on computer vision
Proceedings of the 1997 symposium on Interactive 3D graphics
Navigating static environments using image-space simplification and morphing
Proceedings of the 1997 symposium on Interactive 3D graphics
Recovering high dynamic range radiance maps from photographs
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
An image-based approach to three-dimensional computer graphics
An image-based approach to three-dimensional computer graphics
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Triangle-based view Interpolation without depth-buffering
Journal of Graphics Tools
Epipolar Geometry in Stereo, Motion, and Object Recognition: A Unified Approach
Epipolar Geometry in Stereo, Motion, and Object Recognition: A Unified Approach
Image-Based Virtual World Generation
IEEE MultiMedia
Images for Accelerating Architectural Walkthroughs
IEEE Computer Graphics and Applications
Unifying Stereo, Motion and Object Recognition via Epipolar Geometry
ACCV '95 Invited Session Papers from the Second Asian Conference on Computer Vision: Recent Developments in Computer Vision
Generation of Wide-Range Virtual Spaces Using Photographic Images
VRAIS '98 Proceedings of the Virtual Reality Annual International Symposium
Computing Visibility Without Depth
Computing Visibility Without Depth
Computing visibility for triangulated panoramas
EGWR'99 Proceedings of the 10th Eurographics conference on Rendering
Presence: Teleoperators and Virtual Environments
An efficient arbitrary view generation method using panoramic-based image morphing
ICIC'06 Proceedings of the 2006 international conference on Intelligent Computing - Volume Part I
Hi-index | 0.00 |
Recent advances in image-based rendering techniques allow us to have interactive panoramic viewing of real world environment using real photos. With panorama visualization tools like QuickTime VR or Real-space Viewer, we are able to have fast navigation in an image-based environment. However, the navigation control is restricted to panning, zooming and tilting of a single panoramic view. Smooth walkthrough between panoramic nodes is not yet supported.In this paper, we first describe how we apply the epipolar model between cylindrical projection manifolds to find pixel correspondence between real-world panoramic photos. And a correspondence matching program is written to allow the users to identify pixel correspondence interactively. Then, this program will construct one triangular mesh for each neighboring panorama and the users can then identify layered patches on it. After that, we are able to provide free navigation between panoramic nodes by means of the triangle-based warping technique and the result is shown to be occlusion-compatible.