The algorithmic beauty of plants
The algorithmic beauty of plants
The NEURON simulation environment
Neural Computation
Java 3D programming
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This paper describes Neurone Editor as an editing tool that allows different types of neuronal cells to be modelled by using Java and Java3D. It provides a means of generating realistic neuronal geometries and their expected growth patterns. Each neurone type, as described by the parameters and the variance attributed to each parameter, allows the generation of multiple instances of similar neurons. In this way, we can generate large neurone networks in a biological pattern with the aim of generating computational structures of that type and also as an aid to visualize these structures. With these aims in view, detailed and anatomically correct renditions are not provided but the aim is to replicate natural growth patterns and the resulting interconnections on the assumption that shape defines function.