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We present uTable, a very large horizontal interactive surface which accommodates up to ten people sitting around and interacting in parallel. We identify the key aspects for building such large interactive tabletops and discuss the pros and cons of potential techniques. After several rounds of trials, we finally chose tiled rear projection for building the very large surface and DI solution for detecting touch inputs. We also present a set of techniques to narrow the interior bezels, uniform the color/brightness of the surface and handle multiple streams of inputs. Finally uTable achieves a good overall performance in terms of display effect and input capability.