Chromium: a stream-processing framework for interactive rendering on clusters
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
It's Mine, Don't Touch!: interactions at a large multi-touch display in a city centre
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Programming with time: cyber-physical programming with impromptu
Proceedings of the ACM international conference on Object oriented programming systems languages and applications
uTable: a seamlessly tiled, very large interactive tabletop system
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces
Web on the wall: insights from a multimodal interaction elicitation study
Proceedings of the 2012 ACM international conference on Interactive tabletops and surfaces
Collaboration on a large-scale, multi-touch display: asynchronous interaction and multiple-input use
Proceedings of the 2013 conference on Computer supported cooperative work companion
CubIT: large-scale multi-user presentation and collaboration
Proceedings of the 2013 ACM international conference on Interactive tabletops and surfaces
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"The Cube" is a unique facility that combines 48 large multi-touch screens and very large-scale projection surfaces to form one of the world's largest interactive learning and engagement spaces. The Cube facility is part of the Queensland University of Technology's (QUT) newly established Science and Engineering Centre, designed to showcase QUT's teaching and research capabilities in the STEM (Science, Technology, Engineering, and Mathematics) disciplines. In this application paper we describe, the Cube, its technical capabilities, design rationale and practical day-to-day operations, supporting up to 70,000 visitors per week. Essential to the Cube's operation are five interactive applications designed and developed in tandem with the Cube's technical infrastructure. Each of the Cube's launch applications was designed and delivered by an independent team, while the overall vision of the Cube was shepherded by a small executive team. The diversity of design, implementation and integration approaches pursued by these five teams provides some insight into the challenges, and opportunities, presented when working with large distributed interaction technologies. We describe each of these applications in order to discuss the different challenges and user needs they address, which types of interactions they support and how they utilise the capabilities of the Cube facility.