Software Environments For Cluster-Based Display Systems
CCGRID '01 Proceedings of the 1st International Symposium on Cluster Computing and the Grid
Effects of tiled high-resolution display on basic visualization and navigation tasks
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Tools and Applications for Large-Scale Display Walls
IEEE Computer Graphics and Applications
PC Clusters for Virtual Reality
VR '06 Proceedings of the IEEE conference on Virtual Reality
A Survey of Large High-Resolution Display Technologies, Techniques, and Applications
VR '06 Proceedings of the IEEE conference on Virtual Reality
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In recent years, the use of large high-resolution display systems, usually implemented through tiled display walls, has been increasing in many areas of industry. In the virtual reality area, distributed visualization using PC clusters is generally used and it is necessary to design a synchronization procedure and to define appropriate simulation parameters to be synchronized within it. In this work, we developed a distributed visualization module to synchronize tiled scene contents generated by the open-source graphics engine, using the consistent shared-object mechanism which can be interoperable with the application-specific scene graph. We then applied this module to a couple of virtual reality applications using a DLP-Cube based tiled display system in order to evaluate its visualization result and real-time performance.