An experience using X3D for virtual cultural heritage
Proceedings of the twelfth international conference on 3D web technology
Multi-application inter-tile synchronization on ultra-high-resolution display walls
MMSys '10 Proceedings of the first annual ACM SIGMM conference on Multimedia systems
Networked Graphics: Building Networked Games and Virtual Environments
Networked Graphics: Building Networked Games and Virtual Environments
A distributed visualization module and its applications using tiled display wall
Proceedings of the 9th ACM SIGGRAPH Conference on Virtual-Reality Continuum and its Applications in Industry
Giga-scale multiresolution volume rendering on distributed display clusters
HCIV'09 Proceedings of the Second IFIP WG 13.7 conference on Human-computer interaction and visualization
A survey on projector-based PC clustered distributed-rendering large screen displays and techniques
ICEC'07 Proceedings of the 6th international conference on Entertainment Computing
Intercept tags: enhancing intercept-based systems
Proceedings of the 19th ACM Symposium on Virtual Reality Software and Technology
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In the late 90's the emergence of high performance 3D commodity graphics cards opened the way to use PC clusters for high performance Virtual Reality (VR) applications. Today PC clusters are broadly used to drive multi projector immersive environments. In this paper, we survey the different approaches that have been developed to use PC clusters for VR applications. We review the most common software tools that enable to take advantage of the power of clusters. We also discuss some new trends.