PC Clusters for Virtual Reality

  • Authors:
  • Bruno Raffin;Luciano Soares

  • Affiliations:
  • ID-IMAG, CNRS/INPG/INRIA/UJF, France;ID-IMAG, CNRS/INPG/INRIA/UJF, France

  • Venue:
  • VR '06 Proceedings of the IEEE conference on Virtual Reality
  • Year:
  • 2006

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Abstract

In the late 90's the emergence of high performance 3D commodity graphics cards opened the way to use PC clusters for high performance Virtual Reality (VR) applications. Today PC clusters are broadly used to drive multi projector immersive environments. In this paper, we survey the different approaches that have been developed to use PC clusters for VR applications. We review the most common software tools that enable to take advantage of the power of clusters. We also discuss some new trends.