Surround-screen projection-based virtual reality: the design and implementation of the CAVE
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Usability Engineering
PC Clusters for Virtual Reality
VR '06 Proceedings of the IEEE conference on Virtual Reality
Digital oil and gas pipeline visualization using X3D
Proceedings of the 14th International Conference on 3D Web Technology
Multimodal virtual navigation of a cultural heritage site: the medieval ceiling of Steri in Palermo
HSI'09 Proceedings of the 2nd conference on Human System Interactions
EuroMed'12 Proceedings of the 4th international conference on Progress in Cultural Heritage Preservation
Portable CAVE using a mobile projector
Proceedings of the 2013 ACM conference on Pervasive and ubiquitous computing adjunct publication
Leveraging Web 3D guidance in cultural heritage fruition
Proceedings of the Biannual Conference of the Italian Chapter of SIGCHI
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In this paper we present our experience in using Virtual Reality Technologies to accurately reconstruct and further explore ancient and historic city buildings. Virtual reality techniques provide a powerful set of tools to explore and access the history of a city. In order to explore, visualize and hear such history, we divided the process in three phases: historical data gathering and analysis; 3D reconstruction and modeling; interactive immersive visualization, auralization and display. The set of guidelines devised helped to put into practice the extensible tools available in VR but not always easy to put together by inexperienced users. These guidelines also helped the smoothness of our work and helped avoiding problems in the subsequent phases. Most importantly, the X3D standard provided an environment capable of helping the design and validation process as well as the visualization phase. To finalize, we present the results achieved and further analyze the extensibility of the framework. Although VR tools and techniques are widely available at present, there is still a gap between using the tools and really taking advantage of VR in historic architectural reconstruction so that users might immerse themselves into this world and thus be able to consider various scenarios and possibilities that might lead to new insightful inspiration. This is an ongoing process that we think will increase and help current architectural development.