Portable CAVE using a mobile projector

  • Authors:
  • Olli Koskenranta;Ashley Colley;Jonna Häkkilä

  • Affiliations:
  • University of Oulu, Oulu, Finland;University of Oulu, Oulu, Finland;University of Oulu, Oulu, Finland

  • Venue:
  • Proceedings of the 2013 ACM conference on Pervasive and ubiquitous computing adjunct publication
  • Year:
  • 2013

Quantified Score

Hi-index 0.00

Visualization

Abstract

Virtual environments have traditionally been accessed either with conventional 2D displays, or with complex equipment such as wearable displays or CAVEs. In this demo, we show how a projector phone can be utilized to create an ad-hoc, low-fidelity immersive environment. The user holding a projector phone stands in the middle of a virtual sphere, or cube, that is revealed by the projection which can be pointed in any direction.