The effects of head-mounted display mechanics on distance judgments in virtual environments
APGV '04 Proceedings of the 1st Symposium on Applied perception in graphics and visualization
APGV '04 Proceedings of the 1st Symposium on Applied perception in graphics and visualization
Space perception and cues to distance in virtual reality
APGV '04 Proceedings of the 1st Symposium on Applied perception in graphics and visualization
Presence: Teleoperators and Virtual Environments
Presence: Teleoperators and Virtual Environments
Minification influences spatial judgments in virtual environments
APGV '06 Proceedings of the 3rd symposium on Applied perception in graphics and visualization
Investigating interaction in CAVE virtual environments
ACM Transactions on Computer-Human Interaction (TOCHI)
The benefits of third-person perspective in virtual and augmented reality?
Proceedings of the ACM symposium on Virtual reality software and technology
Obstacle avoidance during walking in real and virtual environments
ACM Transactions on Applied Perception (TAP)
Estimation of travel distance from visual motion in virtual environments
ACM Transactions on Applied Perception (TAP)
Step frequency and perceived self-motion
ACM Transactions on Applied Perception (TAP)
Gender differences in cue preference during path integration in virtual environments
ACM Transactions on Applied Perception (TAP)
Egocentric Depth Judgments in Optical, See-Through Augmented Reality
IEEE Transactions on Visualization and Computer Graphics
Using NPR to evaluate perceptual shape cues in dynamic environments
Proceedings of the 5th international symposium on Non-photorealistic animation and rendering
Presence: Teleoperators and Virtual Environments
Proceedings of the 5th symposium on Applied perception in graphics and visualization
HMD calibration and its effects on distance judgments
Proceedings of the 5th symposium on Applied perception in graphics and visualization
Improved third-person perspective: a solution reducing occlusion of the 3PP?
VRCAI '08 Proceedings of The 7th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry
HMD calibration and its effects on distance judgments
ACM Transactions on Applied Perception (TAP)
Distance perception in virtual environments: a closer look at the horizon and the error
Proceedings of the 6th Symposium on Applied Perception in Graphics and Visualization
Display size does not affect egocentric distance perception of naturalistic stimuli
Proceedings of the 6th Symposium on Applied Perception in Graphics and Visualization
Transitional environments enhance distance perception in immersive virtual reality systems
Proceedings of the 6th Symposium on Applied Perception in Graphics and Visualization
Effects of scale change on distance perception in virtual environments
Proceedings of the 6th Symposium on Applied Perception in Graphics and Visualization
Judgment of natural perspective projections in head-mounted display environments
Proceedings of the 16th ACM Symposium on Virtual Reality Software and Technology
What Visual Cues Do We Use to Perceive Depth in Virtual Environments?
ICIRA '09 Proceedings of the 2nd International Conference on Intelligent Robotics and Applications
ACM Transactions on Applied Perception (TAP)
Proceedings of the 17th ACM Symposium on Virtual Reality Software and Technology
ACM Transactions on Applied Perception (TAP)
Realistic perspective projections for virtual objects and environments
ACM Transactions on Graphics (TOG)
Effects of scale change on distance perception in virtual environments
ACM Transactions on Applied Perception (TAP)
Proceedings of the ACM SIGGRAPH Symposium on Applied Perception in Graphics and Visualization
Proceedings of the ACM SIGGRAPH Symposium on Applied Perception in Graphics and Visualization
Depth perception within peripersonal space using head-mounted display
Presence: Teleoperators and Virtual Environments
ACM Transactions on Applied Perception (TAP)
Proceedings of the ACM Symposium on Applied Perception
Stereoscopic egocentric distance perception: the impact of eye height and display devices
Proceedings of the ACM Symposium on Applied Perception
Portable CAVE using a mobile projector
Proceedings of the 2013 ACM conference on Pervasive and ubiquitous computing adjunct publication
ACM Transactions on Applied Perception (TAP)
The perception of egocentric distances in virtual environments - A review
ACM Computing Surveys (CSUR)
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Can distance perception be studied using virtual reality (VR) if distances are systematically underestimated in VR head-mounted displays (HMDs)? In an experiment in which a real environment was observed through an HMD, via live video, distances, as measured by visually directed walking, were underestimated even when the perceived environment was known to be real and present. However, the underestimation was linear, which means that higher-order space perception effects might be preserved in VR. This is illustrated in a second experiment, in which the visual horizon was artificially manipulated in a simulated outdoor field presented in immersive VR. As predicted by the claim that angle of declination from the horizon may serve as a strong cue to distance, lowering the horizon line produced “expansiv ” judgments of distance (power function exponents greater than one) both in verbal and in motor estimates.