Perceived Egocentric Distances in Real, Image-Based, and Traditional Virtual Environments
VR '02 Proceedings of the IEEE Virtual Reality Conference 2002
Effects of field of view on performance with head-mounted displays
Effects of field of view on performance with head-mounted displays
Presence: Teleoperators and Virtual Environments
Presence: Teleoperators and Virtual Environments
Judging Perceived and Traversed Distance in Virtual Environments
Presence: Teleoperators and Virtual Environments
Recalibration of rotational locomotion in immersive virtual environments
APGV '04 Proceedings of the 1st Symposium on Applied perception in graphics and visualization
ACM Transactions on Applied Perception (TAP)
Distance perception in real and virtual environments
ACM Transactions on Applied Perception (TAP)
Distance Perception and the Visual Horizon in Head-Mounted Displays
ACM Transactions on Applied Perception (TAP)
The influence of feedback on egocentric distance judgments in real and virtual environments
APGV '06 Proceedings of the 3rd symposium on Applied perception in graphics and visualization
Minification influences spatial judgments in virtual environments
APGV '06 Proceedings of the 3rd symposium on Applied perception in graphics and visualization
The importance of accurate VR head registration on skilled motor performance
GI '06 Proceedings of Graphics Interface 2006
Human visual perception of region warping distortions
ACSC '06 Proceedings of the 29th Australasian Computer Science Conference - Volume 48
The benefits of third-person perspective in virtual and augmented reality?
Proceedings of the ACM symposium on Virtual reality software and technology
Obstacle avoidance during walking in real and virtual environments
ACM Transactions on Applied Perception (TAP)
Step frequency and perceived self-motion
ACM Transactions on Applied Perception (TAP)
Egocentric Depth Judgments in Optical, See-Through Augmented Reality
IEEE Transactions on Visualization and Computer Graphics
Functional similarities in spatial representations between real and virtual environments
ACM Transactions on Applied Perception (TAP)
Distance estimation in virtual and real environments using bisection
Proceedings of the 4th symposium on Applied perception in graphics and visualization
Effects of Virtual Reality Immersion and Walking Speed on Coordination of Arm and Leg Movements
Presence: Teleoperators and Virtual Environments
Effects of stereo viewing conditions on distance perception in virtual environments
Presence: Teleoperators and Virtual Environments
Presence: Teleoperators and Virtual Environments
Proceedings of the 5th symposium on Applied perception in graphics and visualization
HMD calibration and its effects on distance judgments
Proceedings of the 5th symposium on Applied perception in graphics and visualization
A full-body avatar improves egocentric distance judgments in an immersive virtual environment
Proceedings of the 5th symposium on Applied perception in graphics and visualization
The effect of self-embodiment on distance perception in immersive virtual environments
Proceedings of the 2008 ACM symposium on Virtual reality software and technology
Improved third-person perspective: a solution reducing occlusion of the 3PP?
VRCAI '08 Proceedings of The 7th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry
Distance perception in virtual environments: a closer look at the horizon and the error
Proceedings of the 6th Symposium on Applied Perception in Graphics and Visualization
Display size does not affect egocentric distance perception of naturalistic stimuli
Proceedings of the 6th Symposium on Applied Perception in Graphics and Visualization
Visual and proprioceptive integration of the virtual and real fingertips
HSI'09 Proceedings of the 2nd conference on Human System Interactions
The effect of viewing a self-avatar on distance judgments in an hmd-based virtual environment
Presence: Teleoperators and Virtual Environments
Proceedings of the ACM SIGGRAPH Symposium on Applied Perception in Graphics and Visualization
Proceedings of the ACM Symposium on Applied Perception
Stereoscopic egocentric distance perception: the impact of eye height and display devices
Proceedings of the ACM Symposium on Applied Perception
The perception of egocentric distances in virtual environments - A review
ACM Computing Surveys (CSUR)
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In virtual environments that use head-mounted displays (HMD), distance judgments to targets on the ground are compressed, at least when indicated through visually-directed walking tasks. The same tasks performed in the real world yield veridical results over distances ranging from 2m to 25m. This paper describes experiments aimed at determining if mechanical aspects of HMDs such as mass and moments of inertia are responsible for the apparent distortion of distance. Our results indicate that the mechanical aspects of HMDs cannot explain the full magnitude of distance underestimation seen in HMD-based virtual environments, though they may account for a portion of the effect.