Reaching for objects in VR displays: lag and frame rate
ACM Transactions on Computer-Human Interaction (TOCHI)
The effects of head-mounted display mechanics on distance judgments in virtual environments
APGV '04 Proceedings of the 1st Symposium on Applied perception in graphics and visualization
The influence of feedback on egocentric distance judgments in real and virtual environments
APGV '06 Proceedings of the 3rd symposium on Applied perception in graphics and visualization
Effects of stereo viewing conditions on distance perception in virtual environments
Presence: Teleoperators and Virtual Environments
A full-body avatar improves egocentric distance judgments in an immersive virtual environment
Proceedings of the 5th symposium on Applied perception in graphics and visualization
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Sensitivity to sensory conflicts involving visual and proprioceptive mismatches of fingertip position was explored for a virtual workspace displayed through a stereoscopic head mounted display. The virtual fingertip appeared either coincident with the actual fingertip, or displaced 2, 3, 4, or 5cm in a direction parallel to either the sagittal or frontal planes. Observers did not reliably detect displacements smaller than 5cm. Sensitivity to 5cm displacements varied across the workspace, as a function of the direction of the displacement, and between the right and left hands. Implications for proprioceptive localization of the hand are discussed, as well implications for performance in virtual environments.