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Evaluating space perception in NPR immersive environments
NPAR '02 Proceedings of the 2nd international symposium on Non-photorealistic animation and rendering
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VR '02 Proceedings of the IEEE Virtual Reality Conference 2002
ACM Transactions on Applied Perception (TAP)
Distance Perception and the Visual Horizon in Head-Mounted Displays
ACM Transactions on Applied Perception (TAP)
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APGV '06 Proceedings of the 3rd symposium on Applied perception in graphics and visualization
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ACM Transactions on Applied Perception (TAP)
Presence: Teleoperators and Virtual Environments
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Presence: Teleoperators and Virtual Environments
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Proceedings of the 5th symposium on Applied perception in graphics and visualization
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Proceedings of the 5th symposium on Applied perception in graphics and visualization
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Proceedings of the 2008 ACM symposium on Virtual reality software and technology
ACM Transactions on Applied Perception (TAP)
Arch-Explore: A natural user interface for immersive architectural walkthroughs
3DUI '09 Proceedings of the 2009 IEEE Symposium on 3D User Interfaces
Does a Gradual Transition to the Virtual World increase Presence?
VR '09 Proceedings of the 2009 IEEE Virtual Reality Conference
Proceedings of the 16th ACM Symposium on Virtual Reality Software and Technology
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Proceedings of the 17th ACM Symposium on Virtual Reality Software and Technology
Effects of scale change on distance perception in virtual environments
ACM Transactions on Applied Perception (TAP)
ACM Transactions on Applied Perception (TAP)
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Several experiments have provided evidence that ego-centric distances are perceived as compressed in immersive virtual environments relative to the real world. The principal factors responsible for this phenomenon have remained largely unknown. However, recent experiments suggest that when the virtual environment (VE) is an exact replica of a user's real physical surroundings, the person's distance perception improves. Furthermore, it has been shown that when users start their virtual reality (VR) experience in such a virtual replica and then gradually transition to a different VE, their sense of presence in the actual virtual world increases significantly. In this case the virtual replica serves as a transitional environment between the real and virtual world. In this paper we examine whether a person's distance estimation skills can be transferred from a transitional environment to a different VE. We have conducted blind walking experiments to analyze if starting the VR experience in a transitional environment can improve a person's ability to estimate distances in an immersive VR system. We found that users significantly improve their distance estimation skills when they enter the virtual world via a transitional environment.