Presence-enhancing real walking user interface for first-person video games
Proceedings of the 2009 ACM SIGGRAPH Symposium on Video Games
Transitional environments enhance distance perception in immersive virtual reality systems
Proceedings of the 6th Symposium on Applied Perception in Graphics and Visualization
Building on realism and magic for designing 3D interaction techniques
IEEE Computer Graphics and Applications
Proceedings of the 7th Symposium on Applied Perception in Graphics and Visualization
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In this paper we propose the Arch-Explore user interface, which supports natural exploration of architectural 3D models at different scales in a real walking virtual reality (VR) environment such as head-mounted display (HMD) or CAVE setups. We discuss in detail how user movements can be transferred to the virtual world to enable walking through virtual indoor environments. To overcome the limited interaction space in small VR laboratory setups, we have implemented redirected walking techniques to support natural exploration of comparably large-scale virtual models. Furthermore, the concept of virtual portals provides a means to cover long distances intuitively within architectural models. We describe the software and hardware setup and discuss benefits of Arch-Explore.