Illustrating transparency: communicating the 3D shape of layered transparent surfaces via texture
Illustrating transparency: communicating the 3D shape of layered transparent surfaces via texture
Image precision silhouette edges
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
Non-Photorealistic Rendering
Perceived Egocentric Distances in Real, Image-Based, and Traditional Virtual Environments
VR '02 Proceedings of the IEEE Virtual Reality Conference 2002
The use of sketch maps to measure cognitive maps of virtual environments
VRAIS '95 Proceedings of the Virtual Reality Annual International Symposium (VRAIS'95)
Judging Perceived and Traversed Distance in Virtual Environments
Presence: Teleoperators and Virtual Environments
Visual interest and NPR: an evaluation and manifesto
Proceedings of the 3rd international symposium on Non-photorealistic animation and rendering
Non-photorealistic rendering in context: an observational study
Proceedings of the 4th international symposium on Non-photorealistic animation and rendering
The evaluation of stylized facial expressions
APGV '06 Proceedings of the 3rd symposium on Applied perception in graphics and visualization
Using NPR to evaluate perceptual shape cues in dynamic environments
Proceedings of the 5th international symposium on Non-photorealistic animation and rendering
Evaluation of real-world and computer-generated stylized facial expressions
ACM Transactions on Applied Perception (TAP)
Presence: Teleoperators and Virtual Environments
Effects of depth cues on simulator sickness
Proceedings of the First International Conference on Immersive Telecommunications
Evaluation of Non-photorealistic 3D Urban Models for Mobile Device Navigation
VMR '09 Proceedings of the 3rd International Conference on Virtual and Mixed Reality: Held as Part of HCI International 2009
Distance perception in NPR immersive virtual environments, revisited
Proceedings of the 6th Symposium on Applied Perception in Graphics and Visualization
Transitional environments enhance distance perception in immersive virtual reality systems
Proceedings of the 6th Symposium on Applied Perception in Graphics and Visualization
Investigating the effect of real-time stylisation techniques on user task performance
Proceedings of the 6th Symposium on Applied Perception in Graphics and Visualization
Judgment of natural perspective projections in head-mounted display environments
Proceedings of the 16th ACM Symposium on Virtual Reality Software and Technology
Viewing progress in non-photorealistic rendering through Heinlein's lens
NPAR '10 Proceedings of the 8th International Symposium on Non-Photorealistic Animation and Rendering
Enhanced 3d interaction with augmented visual information
ICAT'06 Proceedings of the 16th international conference on Advances in Artificial Reality and Tele-Existence
Presence: Teleoperators and Virtual Environments
Individual realities: customizing aesthetics in shared immersive virtual environments
Computational Aesthetics'07 Proceedings of the Third Eurographics conference on Computational Aesthetics in Graphics, Visualization and Imaging
A further assessment of factors correlating with presence in immersive virtual environments
EGVE - JVRC'10 Proceedings of the 16th Eurographics conference on Virtual Environments & Second Joint Virtual Reality
Structure and aesthetics in non-photorealistic images
Proceedings of Graphics Interface 2013
ACM Transactions on Applied Perception (TAP)
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Non-photorealistic rendering (NPR) methods allow us to emphasize or omit detail in order to communicate information more effectively. An important issue to consider is how can we evaluate and validate the communication adequacy of these techniques? In this paper we present a methodology for quantitatively evaluating spatial perception in a functional, NPR, stereo, immersive environment. The methods described in this paper borrow from both the art and perceptual psychology communities and will provide NPR researchers with a methodology for conducting user studies to perceptually validate new rendering approaches within immersive environments.