Assessing the effect of non-photorealistic rendered images in CAD
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Non-photorealistic virtual environments
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Evaluating space perception in NPR immersive environments
NPAR '02 Proceedings of the 2nd international symposium on Non-photorealistic animation and rendering
Distance Perception in Immersive Virtual Environments, Revisited
VR '06 Proceedings of the IEEE conference on Virtual Reality
Presence: Teleoperators and Virtual Environments
Presence: Teleoperators and Virtual Environments
The effect of self-embodiment on distance perception in immersive virtual environments
Proceedings of the 2008 ACM symposium on Virtual reality software and technology
ACM Transactions on Applied Perception (TAP)
Presence: Teleoperators and Virtual Environments
Proceedings of the ACM Symposium on Applied Perception
A further assessment of factors correlating with presence in immersive virtual environments
EGVE - JVRC'10 Proceedings of the 16th Eurographics conference on Virtual Environments & Second Joint Virtual Reality
The perception of egocentric distances in virtual environments - A review
ACM Computing Surveys (CSUR)
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Non-photorealistic rendering (NPR) is a representational technique that allows communicating the essence of a design while giving the viewer the sense that the design is open to change. Our research aims to address the question of how to effectively use non-photorealistic rendering in immersive virtual environments to enable the intuitive exploration of early architectural design concepts at full scale. Previous studies have shown that people typically underestimate egocentric distances in immersive virtual environments, regardless of rendering style, although we have recently found that distance estimation errors are minimized in the special case that the virtual environment is a high-fidelity replica of a real environment that the viewer is presently in or has recently been in. In this paper we re-examine the impact of rendering style on distance perception accuracy in this virtual environments context. Specifically, we report the results of an experiment that seeks to assess the accuracy with which people judge distances in a non-photorealistically rendered virtual environment that is a directly-derived stylistic abstraction of the actual environment that they are currently in. Our results indicate that people tend to underestimate distances to a significantly greater extent in a co-located virtual environment when it is rendered using a line-drawing style than when it is rendered using high fidelity textures derived from photographs.