Distance perception in real and virtual environments
ACM Transactions on Applied Perception (TAP)
Distance Perception and the Visual Horizon in Head-Mounted Displays
ACM Transactions on Applied Perception (TAP)
Presence: Teleoperators and Virtual Environments
Distance estimation in virtual and real environments using bisection
Proceedings of the 4th symposium on Applied perception in graphics and visualization
Proceedings of the 5th symposium on Applied perception in graphics and visualization
ACM Transactions on Applied Perception (TAP)
Measurement Protocols for Medium-Field Distance Perception in Large-Screen Immersive Displays
VR '09 Proceedings of the 2009 IEEE Virtual Reality Conference
ACM Transactions on Applied Perception (TAP)
Proceedings of the ACM SIGGRAPH Symposium on Applied Perception in Graphics and Visualization
Effects of scene density and richness on traveled distance estimation in virtual environments
Proceedings of the ACM SIGGRAPH Symposium on Applied Perception in Graphics and Visualization
ACM Transactions on Applied Perception (TAP)
Proceedings of the ACM Symposium on Applied Perception
ACM Transactions on Applied Perception (TAP)
Improving relative depth judgments in augmented reality with auxiliary augmentations
ACM Transactions on Applied Perception (TAP)
Stereoscopic egocentric distance perception: the impact of eye height and display devices
Proceedings of the ACM Symposium on Applied Perception
The perception of egocentric distances in virtual environments - A review
ACM Computing Surveys (CSUR)
Visual and Auditory Cue Effects on Risk Assessment in a Highway Training Simulation
Simulation and Gaming
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We conducted two experiments that compared distance perception in real and virtual environments in six visual presentation methods using either timed imagined walking or direct blindfolded walking, while controlling for several other factors that could potentially impact distance perception. Our presentation conditions included unencumbered real world, real world seen through an HMD, virtual world seen through an HMD, augmented reality seen through an HMD, virtual world seen on multiple, large immersive screens, and photo-based presentation of the real world seen on multiple, large immersive screens. We found that there was a similar degree of underestimation of distance in the HMD and large-screen presentations of virtual environments. We also found that while wearing the HMD can cause some degree of distance underestimation, this effect depends on the measurement protocol used. Finally, we found that photo-based presentation did not help to improve distance perception in a large-screen immersive display system. The discussion focuses on points of similarity and difference with previous work on distance estimation in real and virtual environments.