Modeling the effects of delayed haptic and visual feedback in a collaborative virtual environment
ACM Transactions on Computer-Human Interaction (TOCHI)
Virtual experiences, physical behaviors: The effect of presence on imitation of an eating avatar
Presence: Teleoperators and Virtual Environments
Proceedings of the international conference on Multimedia
Haptic feedback increases perceived social presence
EuroHaptics'10 Proceedings of the 2010 international conference on Haptics - generating and perceiving tangible sensations: Part II
Cost-effective haptic-based networked virtual environments with high-resolution tiled display
Multimedia Tools and Applications
Multimedia Tools and Applications
Three alternatives to measure the human-likeness of a handshake model in a turing-like test
Presence: Teleoperators and Virtual Environments
A Haptic Tool for Group Work on Geometrical Concepts Engaging Blind and Sighted Pupils
ACM Transactions on Accessible Computing (TACCESS)
Persuading people in a remote destination to sing by beaming there
Proceedings of the 19th ACM Symposium on Virtual Reality Software and Technology
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As digital communication becomes more commonplace and sensory rich, understanding the manner in which people interact with one another is crucial. In the current study, we examined the manners in which people touch digital representations of people, and compared those behaviors to the manner in which they touch digital representations of nonhuman objects. Results demonstrated that people used less force when touching people than other nonhuman objects, and that people touched the face with less force than the torso area. Finally, male digital representations were touched with more force than female representations by subjects of both genders. We discuss the implications of these data to the development of haptic communication systems as well as for a methodology of measuring the amount of copresence in virtual environments.