A Practical Guide to Large Tiled Displays
ISVC '09 Proceedings of the 5th International Symposium on Advances in Visual Computing: Part II
Multi-application inter-tile synchronization on ultra-high-resolution display walls
MMSys '10 Proceedings of the first annual ACM SIGMM conference on Multimedia systems
Camera-based calibration for scalable immersive rendering
ACM SIGGRAPH 2010 Posters
Shared substance: developing flexible multi-surface applications
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the 21st international workshop on Network and operating systems support for digital audio and video
Rapid development of user interfaces on cluster-driven wall displays with jBricks
Proceedings of the 3rd ACM SIGCHI symposium on Engineering interactive computing systems
The OmegaDesk: towards a hybrid 2D and 3D work desk
ISVC'11 Proceedings of the 7th international conference on Advances in visual computing - Volume Part II
Proceedings of the 2012 International Workshop on Programming Models and Applications for Multicores and Manycores
Collaborative video playback on a federation of tiled mobile projectors enabled by visual feedback
Proceedings of the 3rd Multimedia Systems Conference
The n-dimensional display interface: a more elastic narrow waist for the display pipeline
Proceedings of the 3rd Multimedia Systems Conference
Looking behind bezels: french windows for wall displays
Proceedings of the International Working Conference on Advanced Visual Interfaces
Scalable parallel out-of-core terrain rendering
EG PGV'10 Proceedings of the 10th Eurographics conference on Parallel Graphics and Visualization
Fast compositing for cluster-parallel rendering
EG PGV'10 Proceedings of the 10th Eurographics conference on Parallel Graphics and Visualization
Distributed OpenGL rendering in network bandwidth constrained environments
EG PGV'11 Proceedings of the 11th Eurographics conference on Parallel Graphics and Visualization
Cross-segment load balancing in parallel rendering
EG PGV'11 Proceedings of the 11th Eurographics conference on Parallel Graphics and Visualization
Automatic registration of multi-projector domes using a single uncalibrated camera
EuroVis'11 Proceedings of the 13th Eurographics / IEEE - VGTC conference on Visualization
Distributed massive model rendering
Proceedings of the Eighth Indian Conference on Computer Vision, Graphics and Image Processing
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Continuing improvements in CPU and GPU performances as well as increasing multi-core processor and cluster-based parallelism demand for flexible and scalable parallel rendering solutions that can exploit multipipe hardware accelerated graphics. In fact, to achieve interactive visualization, scalable rendering systems are essential to cope with the rapid growth of data sets. However, parallel rendering systems are non-trivial to develop and often only application specific implementations have been proposed. The task of developing a scalable parallel rendering framework is even more difficult if it should be generic to support various types of data and visualization applications, and at the same time work efficiently on a cluster with distributed graphics cards. In this paper we introduce a novel system called Equalizer, a toolkit for scalable parallel rendering based on OpenGL which provides an application programming interface (API) to develop scalable graphics applications for a wide range of systems ranging from large distributed visualization clusters and multi-processor multipipe graphics systems to single-processor single-pipe desktop machines. We describe the system architecture, the basic API, discuss its advantadges over previous approaches, present example configurations and usage scenarios as well as scalability results.