Virtual reality, art, and entertainment
Presence: Teleoperators and Virtual Environments - Premier issue
Surround-screen projection-based virtual reality: the design and implementation of the CAVE
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Placeholder: landscape and narrative in virtual environments
ACM SIGGRAPH Computer Graphics - Special issue on interactive entertainment design, implementation and adrenaline
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Texturing techniques for terrain visualization
Proceedings of the conference on Visualization '00
Terrain Simplification Simplified: A General Framework for View-Dependent Out-of-Core Visualization
IEEE Transactions on Visualization and Computer Graphics
Large haptic topographic maps: marsview and the proxy graph algorithm
I3D '03 Proceedings of the 2003 symposium on Interactive 3D graphics
EGVE '03 Proceedings of the workshop on Virtual environments 2003
Third-Person Navigation of Whole-Planet Terrain in a Head-tracked Stereoscopic Environment
VR '99 Proceedings of the IEEE Virtual Reality
VR Juggler: A Virtual Platform for Virtual Reality Application Development
VR '01 Proceedings of the Virtual Reality 2001 Conference (VR'01)
Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture
Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture
Focus on 3D Terrain Programming
Focus on 3D Terrain Programming
Programming Vertex and Pixel Shaders
Programming Vertex and Pixel Shaders
Visualizing Sunsets through Inhomogeneous Atmospheres
CGI '04 Proceedings of the Computer Graphics International
Real-Time Optimal Adaptation for Planetary Geometry and Texture: 4-8 Tile Hierarchies
IEEE Transactions on Visualization and Computer Graphics
Adding semantic annotations, navigation paths and tour guides to existing virtual environments
VSMM'07 Proceedings of the 13th international conference on Virtual systems and multimedia
Virtual reality representation of Martian soil for space exploration
Pattern Recognition and Image Analysis
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In recent years Virtual Reality technologies have enabled astronomers to recreate and explore three dimensional structures of the Universe for scientific purposes. Mars, due to its scientific interest,has been the focal point of numerous research projects using these technologies, however, none of these virtual reality tools have been developed specifically for entertainment purposes.The focus of this paper is to present MarsVR, as an entertainment research project that educates people on the topography and orography of the planet Mars from the perspective of popular science. Some projects have been designed MarsVR for entertainment purposes and include the latest advances in 3D real time applications. However, these applications have underestimated the relevant data necessary for simulating the planet Mars as an interactive virtual environment.