Fundamentals of digital image processing
Fundamentals of digital image processing
Octrees for faster isosurface generation
ACM Transactions on Graphics (TOG)
A data distributed, parallel algorithm for ray-traced volume rendering
PRS '93 Proceedings of the 1993 symposium on Parallel rendering
Parallel volume-rendering algorithm performance on mesh-connected multicomputers
PRS '93 Proceedings of the 1993 symposium on Parallel rendering
Multi-dimensional trees for controlled volume rendering and compression
VVS '94 Proceedings of the 1994 symposium on Volume visualization
Accelerated volume rendering and tomographic reconstruction using texture mapping hardware
VVS '94 Proceedings of the 1994 symposium on Volume visualization
SCIRun: a scientific programming environment for computational steering
Supercomputing '95 Proceedings of the 1995 ACM/IEEE conference on Supercomputing
Isosurface extraction in time-varying fields using a temporal branch-on-need tree (T-BON)
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
A fast volume rendering algorithm for time-varying fields using a time-space partitioning (TSP) tree
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
Introduction to data compression (2nd ed.)
Introduction to data compression (2nd ed.)
HWWS '00 Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
Accelerating time-varying hardware volume rendering using TSP trees and color-based error metrics
VVS '00 Proceedings of the 2000 IEEE symposium on Volume visualization
High performance visualization of time-varying volume data over a wide-area network status
Proceedings of the 2000 ACM/IEEE conference on Supercomputing
Lightning-2: a high-performance display subsystem for PC clusters
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Digital Image Processing
Next-generation visual supercomputing using PC clusters with volume graphics hardware devices
Proceedings of the 2001 ACM/IEEE conference on Supercomputing
Texture hardware assisted rendering of time-varying volume data
Proceedings of the conference on Visualization '01
Sepia: Scalable 3D Compositing Using PCI Pamette
FCCM '99 Proceedings of the Seventh Annual IEEE Symposium on Field-Programmable Custom Computing Machines
Compression Domain Rendering of Time-Resolved Volume Data
VIS '95 Proceedings of the 6th conference on Visualization '95
A distributed, parallel, interactive volume rendering package
VIS '94 Proceedings of the conference on Visualization '94
Differential volume rendering: a fast volume visualization technique for flow animation
VIS '94 Proceedings of the conference on Visualization '94
Visualizing Time-Varying Volume Data
Computing in Science and Engineering
An interactive volume visualization system for transient flow analysis
VG '03 Proceedings of the 2003 Eurographics/IEEE TVCG Workshop on Volume graphics
A Parallel Visualization Pipeline for Terascale Earthquake Simulations
Proceedings of the 2004 ACM/IEEE conference on Supercomputing
Visualizing Very Large-Scale Earthquake Simulations
Proceedings of the 2003 ACM/IEEE conference on Supercomputing
Visibility Culling Using Plenoptic Opacity Functions for Large Volume Visualization
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Visualizing Spatial and Temporal Variability in Coastal Observatories
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
A parallel multiresolution volume rendering algorithm for large data visualization
Parallel Computing - Parallel graphics and visualization
Large volume visualization of compressed time-dependent datasets on GPU clusters
Parallel Computing - Parallel graphics and visualization
Two-stage compression for fast volume rendering of time-varying scalar data
Proceedings of the 4th international conference on Computer graphics and interactive techniques in Australasia and Southeast Asia
Streaming model based volume ray casting implementation for Cell Broadband Engine
Scientific Programming - High Performance Computing with the Cell Broadband Engine
Advanced illumination techniques for GPU volume raycasting
ACM SIGGRAPH ASIA 2008 courses
Advanced illumination techniques for GPU-based volume raycasting
ACM SIGGRAPH 2009 Courses
CollisionExplorer: a tool for visualizing droplet collisions in a turbulent flow
ISVC'11 Proceedings of the 7th international conference on Advances in visual computing - Volume Part II
A scalable framework for distributed virtual reality using heterogeneous processors
ICAT'06 Proceedings of the 16th international conference on Advances in Artificial Reality and Tele-Existence
Visualization of cardio-CT data on standard PC hardware
VISSYM'04 Proceedings of the Sixth Joint Eurographics - IEEE TCVG conference on Visualization
Parallel multiresolution volume rendering of large data sets with error-guided load balancing
EG PGV'04 Proceedings of the 5th Eurographics conference on Parallel Graphics and Visualization
I/O strategies for parallel rendering of large time-varying volume data
EG PGV'04 Proceedings of the 5th Eurographics conference on Parallel Graphics and Visualization
Hierarchical visualization and compression of large volume datasets using GPU clusters
EG PGV'04 Proceedings of the 5th Eurographics conference on Parallel Graphics and Visualization
Interactive volume rendering of unstructured grids with time-varying scalar fields
EG PGV'06 Proceedings of the 6th Eurographics conference on Parallel Graphics and Visualization
Parallel reflective symmetry transformation for volume data
EG PGV'07 Proceedings of the 7th Eurographics conference on Parallel Graphics and Visualization
Streaming model based volume ray casting implementation for cell broadband engine
EG PGV'08 Proceedings of the 8th Eurographics conference on Parallel Graphics and Visualization
A multiresolution volume rendering framework for large-scale time-varying data visualization
VG'05 Proceedings of the Fourth Eurographics / IEEE VGTC conference on Volume Graphics
Visualization for the Physical Sciences
Computer Graphics Forum
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We present a scalable volume rendering technique that exploits lossy compression and low-cost commodity hardware to permit highly interactive exploration of time-varying scalar volume data. A palette-based decoding technique and an adaptive bit allocation scheme are developed to fully utilize the texturing capability of a commodity 3D graphics card. Using a single PC equipped with a modest amount of memory, a texture capable graphics card, and an inexpensive disk array, we are able to render hundreds of time steps of regularly gridded volume data (up to 42 million voxels each time step) at interactive rates. By clustering multiple PCs together, we demonstrate the data-size scalability of our method. The frame rates achieved make possible the interactive exploration of data in the temporal, spatial, and transfer function domains. A comprehensive evaluation of our method based on experimental studies using data sets (up to 134 million voxels per time step) from turbulence flow simulations is also presented.