Isosurfacing in span space with utmost efficiency (ISSUE)
Proceedings of the 7th conference on Visualization '96
Multiresolution tetrahedral framework for visualizing regular volume data
VIS '97 Proceedings of the 8th conference on Visualization '97
Isosurface extraction using particle systems
VIS '97 Proceedings of the 8th conference on Visualization '97
Wavelets for computer graphics: theory and applications
Wavelets for computer graphics: theory and applications
Multiresolution techniques for interactive texture-based volume visualization
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
Very high resolution simulation of compressible turbulence on the IBM-SP system
SC '99 Proceedings of the 1999 ACM/IEEE conference on Supercomputing
Parallel view-dependent isosurface extraction using multi-pass occlusion culling
PVG '01 Proceedings of the IEEE 2001 symposium on parallel and large-data visualization and graphics
Interactive rendering of large volume data sets
Proceedings of the conference on Visualization '02
A Hardware-Assisted Scalable Solution for Interactive Volume Rendering of Time-Varying Data
IEEE Transactions on Visualization and Computer Graphics
Parallel Volume Rendering Using Binary-Swap Compositing
IEEE Computer Graphics and Applications
Volume Data and Wavelet Transforms
IEEE Computer Graphics and Applications
The parallelized perspective shear-warp algorithm for volume rendering
Parallel Computing - Parallel graphics and visualisation
Wavelet Based 3D Compression with Fast Random Access for Very Large Volume Data
PG '99 Proceedings of the 7th Pacific Conference on Computer Graphics and Applications
An Efficient Wavelet-Based Compression Method for Volume Rendering
PG '99 Proceedings of the 7th Pacific Conference on Computer Graphics and Applications
Direct Rendering of Laplacian Pyramid Compressed Volume Data
VIS '95 Proceedings of the 6th conference on Visualization '95
Visibility Culling Using Plenoptic Opacity Functions for Large Volume Visualization
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Two-stage compression for fast volume rendering of time-varying scalar data
Proceedings of the 4th international conference on Computer graphics and interactive techniques in Australasia and Southeast Asia
Two-pass rendering method to accelerate volume rendering for interactive navigation
VIIP '07 The Seventh IASTED International Conference on Visualization, Imaging and Image Processing
Multi-GPU volume rendering using MapReduce
Proceedings of the 19th ACM International Symposium on High Performance Distributed Computing
Developing a web-based collaborative research environment for undergraduates
Journal of Computing Sciences in Colleges
A hierarchical component model for large parallel interactive applications
The Journal of Supercomputing
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We present a new parallel multiresolution volume rendering algorithm for visualizing large data sets. Using the wavelet transform, the raw data is first converted to a multiresolution wavelet tree. To eliminate the data dependency between processors at run-time, and achieve load-balanced rendering, we design a novel algorithm to partition the tree and distribute the data along a hierarchical space-filling curve with error-guided bucketization. Further optimization is achieved by storing reconstructed data at pre-selected tree nodes for each processor based on the available storage resources to reduce the overall wavelet reconstruction cost. At run time, the wavelet tree is first traversed according to the user-specified error tolerance. Data blocks of different resolutions that satisfy the error tolerance are then decompressed and rendered to compose the final image in parallel. Experimental results showed that our algorithm can reduce the run-time communication cost to a minimum and ensure a well-balanced workload among processors when visualizing gigabytes of data with arbitrary error tolerances.