Display of Surfaces from Volume Data
IEEE Computer Graphics and Applications
Segmented ray casting for data parallel volume rendering
PRS '93 Proceedings of the 1993 symposium on Parallel rendering
Fast volume rendering using a shear-warp factorization of the viewing transformation
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Accelerated volume rendering and tomographic reconstruction using texture mapping hardware
VVS '94 Proceedings of the 1994 symposium on Volume visualization
Parallel volume ray-casting for unstructured-grid data on distributed-memory architectures
PRS '95 Proceedings of the IEEE symposium on Parallel rendering
Direct volume rendering with shading via three-dimensional textures
Proceedings of the 1996 symposium on Volume visualization
PRS '97 Proceedings of the IEEE symposium on Parallel rendering
Multiresolution techniques for interactive texture-based volume visualization
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
A fast volume rendering algorithm for time-varying fields using a time-space partitioning (TSP) tree
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
Level-of-detail volume rendering via 3D textures
VVS '00 Proceedings of the 2000 IEEE symposium on Volume visualization
High-quality pre-integrated volume rendering using hardware-accelerated pixel shading
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
Interactive rendering of large volume data sets
Proceedings of the conference on Visualization '02
Interactive Ray Tracing for Volume Visualization
IEEE Transactions on Visualization and Computer Graphics
Shear-image order ray casting volume rendering
I3D '03 Proceedings of the 2003 symposium on Interactive 3D graphics
Smart hardware-accelerated volume rendering
VISSYM '03 Proceedings of the symposium on Data visualisation 2003
X-Ray Volume Rendering by Hierarchical Wavelet Splatting
ICPR '00 Proceedings of the International Conference on Pattern Recognition - Volume 3
Accelerating Volume Reconstruction With 3D Texture Hardware
Accelerating Volume Reconstruction With 3D Texture Hardware
Acceleration Techniques for GPU-based Volume Rendering
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
A parallel multiresolution volume rendering algorithm for large data visualization
Parallel Computing - Parallel graphics and visualization
Real-time Volume Graphics
A simple and flexible volume rendering framework for graphics-hardware-based raycasting
VG'05 Proceedings of the Fourth Eurographics / IEEE VGTC conference on Volume Graphics
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Volume rendering is a useful method to visualize scientific simulation and medical data. However, it is a time-consuming rendering process. To achieve smooth interaction, many accelerative methods have been proposed. In this paper, we propose a two-pass rendering method based on the concept of shrinking rendering area. We also apply new features provided by the latest graphics hardware, such as render-to-texture (RTT) and frame buffer object (FBO), to achieve optimized performance. Eventually, we measure four different cases and offer some preferential settings when using this technique.