Differential volume rendering: a fast volume visualization technique for flow animation

  • Authors:
  • Han-Wei Shen;Christopher R. Johnson

  • Affiliations:
  • University of Utah, Salt Lake City, UT;University of Utah, Salt Lake City, UT

  • Venue:
  • VIS '94 Proceedings of the conference on Visualization '94
  • Year:
  • 1994

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Abstract

We present a direct volume rendering algorithm to speed up volume animation for flow visualizations. Data coherency between consecutive simulation time steps is used to avoid casting rays from those pixels retaining color values assigned to the previous image. The algorithm calculates the differential information among a sequence of 3D volumetric simulation data. At each time step the differential information is used to compute the locations of pixels that need updating and a ray-casting method is utilized to produce the updated image. We illustrate the utility and speed of the differential volume rendering algorithm with simulatin data from computational bioelectric and fluid dynamics applications. We can achieve considerable disk-space savings and nearly real-time rendering of 3D flows using low-cost, single processor workstations* for models which contain hundreds of thousands of data points.