Stochastic sampling in computer graphics
ACM Transactions on Graphics (TOG)
Spectrally optimal sampling for distribution ray tracing
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Hierarchical Poisson disk sampling distributions
Proceedings of the conference on Graphics interface '92
Antialiasing through stochastic sampling
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
VMV '01 Proceedings of the Vision Modeling and Visualization Conference 2001
Wang Tiles for image and texture generation
ACM SIGGRAPH 2003 Papers
Efficient illumination by high dynamic range images
EGRW '03 Proceedings of the 14th Eurographics workshop on Rendering
Fast hierarchical importance sampling with blue noise properties
ACM SIGGRAPH 2004 Papers
A procedural object distribution function
ACM Transactions on Graphics (TOG)
Recursive Wang tiles for real-time blue noise
ACM SIGGRAPH 2006 Papers
Recursive Wang tiles for real-time blue noise
ACM SIGGRAPH 2006 Papers
Sketching, scaffolding, and inking: a visual history for interactive 3D modeling
Proceedings of the 5th international symposium on Non-photorealistic animation and rendering
ACM SIGGRAPH 2007 papers
Fast Poisson disk sampling in arbitrary dimensions
ACM SIGGRAPH 2007 sketches
Parallel Poisson disk sampling
ACM SIGGRAPH 2008 papers
Perception of complex aggregates
ACM SIGGRAPH 2008 papers
Direct sampling on surfaces for high quality remeshing
Proceedings of the 2008 ACM symposium on Solid and physical modeling
Tile-based methods for interactive applications
ACM SIGGRAPH 2008 classes
Capacity-constrained point distributions: a variant of Lloyd's method
ACM SIGGRAPH 2009 papers
Direct sampling on surfaces for high quality remeshing
Computer Aided Geometric Design
Technical Section: Mesh simplification by stochastic sampling and topological clustering
Computers and Graphics
Accurate multidimensional Poisson-disk sampling
ACM Transactions on Graphics (TOG)
Multi-class blue noise sampling
ACM SIGGRAPH 2010 papers
Parallel Poisson disk sampling with spectrum analysis on surfaces
ACM SIGGRAPH Asia 2010 papers
Anisotropic blue noise sampling
ACM SIGGRAPH Asia 2010 papers
Blue-noise point sampling using kernel density model
ACM SIGGRAPH 2011 papers
Efficient maximal poisson-disk sampling
ACM SIGGRAPH 2011 papers
Farthest-point optimized point sets with maximized minimum distance
Proceedings of the ACM SIGGRAPH Symposium on High Performance Graphics
Efficient and good Delaunay meshes from random points
Computer-Aided Design
Compressive rendering of multidimensional scenes
Proceedings of the 2010 international conference on Video Processing and Computational Video
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Applications of Geometry Processing: Blue noise sampling of surfaces
Computers and Graphics
A theory of monte carlo visibility sampling
ACM Transactions on Graphics (TOG)
A Simple Algorithm for Maximal Poisson-Disk Sampling in High Dimensions
Computer Graphics Forum
Fast Generation of Approximate Blue Noise Point Sets
Computer Graphics Forum
Parallel Blue-noise Sampling by Constrained Farthest Point Optimization
Computer Graphics Forum
Analysis and synthesis of point distributions based on pair correlation
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
Blue noise through optimal transport
ACM Transactions on Graphics (TOG) - Proceedings of ACM SIGGRAPH Asia 2012
Stipple placement using distance in a weighted graph
Computational Aesthetics'07 Proceedings of the Third Eurographics conference on Computational Aesthetics in Graphics, Visualization and Imaging
Efficient computation of blue noise point sets through importance sampling
EGSR'11 Proceedings of the Twenty-second Eurographics conference on Rendering
Deterministic importance sampling with error diffusion
EGSR'09 Proceedings of the Twentieth Eurographics conference on Rendering
EGSR'09 Proceedings of the Twentieth Eurographics conference on Rendering
Adaptive maximal Poisson-disk sampling on surfaces
SIGGRAPH Asia 2012 Technical Briefs
Line segment sampling with blue-noise properties
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
PixelPie: maximal Poisson-disk sampling with rasterization
Proceedings of the 5th High-Performance Graphics Conference
An approach to segmentation of mouse brain images via intermodal registration
Pattern Recognition and Image Analysis
Gap processing for adaptive maximal poisson-disk sampling
ACM Transactions on Graphics (TOG)
A parallel algorithm for improving the maximal property of Poisson disk sampling
Computer-Aided Design
Fast adaptive blue noise on polygonal surfaces
Graphical Models
Hi-index | 0.00 |
Sampling distributions with blue noise characteristics are widely used in computer graphics. Although Poisson-disk distributions are known to have excellent blue noise characteristics, they are generally regarded as too computationally expensive to generate in real time. We present a new method for sampling by dart-throwing in O(N log N) time and introduce a novel and efficient variation for generating Poisson-disk distributions in O(N) time and space.